use std::num::{NonZeroU16, NonZeroUsize}; use std::path::PathBuf; use std::sync::atomic::AtomicBool; use clap::Clap; // Validate tokens is an atomic because it's faster than locking on rwlock. pub static VALIDATE_TOKENS: AtomicBool = AtomicBool::new(false); // We use an atomic here because it's better for us to not pass the config // everywhere. pub static SEND_SERVER_VERSION: AtomicBool = AtomicBool::new(false); #[derive(Clap, Clone)] pub struct CliArgs { /// The port to listen on. #[clap(short, long, default_value = "42069", env = "PORT")] pub port: NonZeroU16, /// How large, in bytes, the in-memory cache should be. Note that this does /// not include runtime memory usage. #[clap(long, env = "MEM_CACHE_QUOTA_BYTES")] pub memory_quota: NonZeroUsize, /// How large, in bytes, the on-disk cache should be. Note that actual /// values may be larger for metadata information. #[clap(long, env = "DISK_CACHE_QUOTA_BYTES")] pub disk_quota: usize, /// Sets the location of the disk cache. #[clap(long, default_value = "./cache", env = "DISK_CACHE_PATH")] pub cache_path: PathBuf, /// The network speed to advertise to Mangadex@Home control server. #[clap(long, env = "MAX_NETWORK_SPEED")] pub network_speed: NonZeroUsize, /// Whether or not to provide the Server HTTP header to clients. This is /// useful for debugging, but is generally not recommended for security /// reasons. #[clap(long, env = "ENABLE_SERVER_STRING", takes_value = false)] pub enable_server_string: bool, }