"Rewritten Python config generation in multithreaded asynchronous Rust, reducing overall runtime by 80\\% on large inputs and improving runtime of profiled areas by a factor of 36.6.",
"Designed core Rust libraries for foundational services for ubiquitous use across all Rust applications.",
"Refactored frontend codebase to utilize Typescript, Webpack, and Babel while reducing average JS footprint by 98\\% percent, from 10.4MB to 250KB.",
"Assisted and completed developer environment virtualization project to reduce onboarding time for new developers by 5 days.",
"Integrated into Scrum team that focused on re-implementation of license management systems in a legacy Ruby codebase to Scala and PHP."
]
},
{
"title": "Production Engineer Intern",
"company": "Facebook",
"location": "Seattle, WA",
"start": "May 2019",
"end": "Aug. 2019",
"notes": [
"Implemented a disaster mitigation for decentralized service discovery when upstream data source is unavailable or in a degraded state.",
"Designed an out-of-band flow to allow resolution of core infrastructure services dependent on service discovery in disaster scenarios to minimize downtime for all Facebook products.",
"Modernized and restructured core tooling to improve reliability and testing."
]
}
],
"projects": [
{
"name": "Bunbun",
"lang": "Rust",
"notes": [
"Multithreaded search and jump multiplexer service that provides a command-like interface for all modern browsers.",
"Allows for defining arbitrary commands and shortcuts on a per-instance basis for arbitrary locations and search engines.",
"Fully extensible plugin system to support functionality beyond the out-of-box experience."