tetris/src/game.rs

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Rust
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// A game is a self-contained struct that holds everything that an instance of
// Tetris needs to run, except for something to tick the time forward.
use crate::playfield::PlayField;
use crate::srs::RotationSystem;
use crate::srs::SRS;
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use crate::tetromino::Position;
use crate::Renderable;
use crate::TICKS_PER_SECOND;
use log::trace;
use sdl2::{render::Canvas, video::Window};
use std::fmt;
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// I think this was correct, can't find source
const LINE_CLEAR_DELAY: u64 = TICKS_PER_SECOND as u64 * 41 / 60;
// Logic is based on 60 ticks / second
pub struct Game {
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playfield: PlayField,
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rotation_system: SRS,
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level: u8,
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points: u32,
pub tick: u64,
next_gravity_tick: u64,
next_lock_tick: u64,
next_spawn_tick: u64,
is_game_over: bool,
}
impl fmt::Debug for Game {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
writeln!(f, "level: {}, points: {}", self.level, self.points)?;
writeln!(f, "tick: {}", self.tick)?;
write!(f, "{:?}", self.playfield)
}
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}
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impl Default for Game {
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fn default() -> Self {
Game {
playfield: PlayField::new(),
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rotation_system: SRS::default(),
level: 1,
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points: 0,
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tick: 0,
next_gravity_tick: 60,
next_lock_tick: 0,
next_spawn_tick: 0,
is_game_over: false,
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}
}
}
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pub trait Tickable {
fn tick(&mut self);
}
impl Tickable for Game {
fn tick(&mut self) {
if self.is_game_over() {
return;
}
self.tick += 1;
match self.tick {
t if t == self.next_spawn_tick => self.spawn_tetromino(),
t if t == self.next_lock_tick => {
// It's possible that the player moved the piece in the meantime.
if !self.playfield.can_active_piece_move_down() {
let positions = self.playfield.lock_active_piece();
self.is_game_over =
self.is_game_over || positions.iter().all(|Position { x: _, y }| *y < 20);
if self.clear_lines() {
self.next_spawn_tick = self.tick + LINE_CLEAR_DELAY;
} else {
self.spawn_tetromino();
}
}
}
t if t == self.next_gravity_tick => {
self.playfield.tick_gravity();
if !self.playfield.can_active_piece_move_down() {
self.update_lock_tick();
}
self.update_gravity_tick();
}
_ => (),
}
}
}
impl Game {
pub fn is_game_over(&self) -> bool {
self.is_game_over || !self.playfield.is_active_piece_in_valid_position()
}
fn update_gravity_tick(&mut self) {
self.next_gravity_tick = self.tick + TICKS_PER_SECOND as u64;
}
fn update_lock_tick(&mut self) {
self.next_lock_tick = self.tick + TICKS_PER_SECOND as u64 / 2;
}
fn spawn_tetromino(&mut self) {
self.playfield.spawn_tetromino();
self.playfield.tick_gravity();
self.update_gravity_tick();
}
/// Returns if some lines were cleared
fn clear_lines(&mut self) -> bool {
// todo: award points based on how lines were cleared
return false;
}
}
impl Renderable for Game {
fn render(&self, canvas: &mut Canvas<Window>) -> Result<(), String> {
self.playfield.render(canvas)
}
}
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trait Controllable {
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fn move_left(&mut self);
fn move_up(&mut self);
fn move_right(&mut self);
fn move_down(&mut self);
fn rotate_left(&mut self);
fn rotate_right(&mut self);
fn hard_drop(&mut self);
fn hold(&mut self);
}
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impl Controllable for Game {
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fn move_left(&mut self) {}
fn move_up(&mut self) {}
fn move_right(&mut self) {}
fn move_down(&mut self) {}
fn rotate_left(&mut self) {}
fn rotate_right(&mut self) {}
fn hard_drop(&mut self) {}
fn hold(&mut self) {
// if self.can_swap_hold {
// match self.hold_piece {
// None => {
// self.hold_piece = Some(self.active_piece);
// self.get_new_piece();
// }
// Some(piece) => {
// self.hold_piece = Some(self.active_piece);
// self.active_piece = piece;
// self.reset_position();
// }
// }
// self.can_swap_hold = false;
// }
}
}