master
Edward Shen 2020-03-21 00:37:02 -04:00
parent ab74480bfd
commit 9c4b208b8b
Signed by: edward
GPG Key ID: 19182661E818369F
4 changed files with 107 additions and 28 deletions

View File

@ -20,7 +20,7 @@ pub struct Game {
rotation_system: SRS,
level: u8,
points: u32,
pub tick: u64,
tick: u64,
next_gravity_tick: u64,
next_lock_tick: u64,
next_spawn_tick: u64,
@ -121,7 +121,7 @@ impl Renderable for Game {
}
}
trait Controllable {
pub trait Controllable {
fn move_left(&mut self);
fn move_up(&mut self);
fn move_right(&mut self);
@ -133,13 +133,27 @@ trait Controllable {
}
impl Controllable for Game {
fn move_left(&mut self) {}
fn move_up(&mut self) {}
fn move_right(&mut self) {}
fn move_down(&mut self) {}
fn rotate_left(&mut self) {}
fn rotate_right(&mut self) {}
fn hard_drop(&mut self) {}
fn move_left(&mut self) {
self.playfield.move_offset(-1, 0);
}
fn move_up(&mut self) {
// self.playfield.move_up();
}
fn move_right(&mut self) {
self.playfield.move_offset(1, 0);
}
fn move_down(&mut self) {
// self.playfield.move_down();
}
fn rotate_left(&mut self) {
// self.playfield.rotate_left();
}
fn rotate_right(&mut self) {
// self.playfield.rotate_right();
}
fn hard_drop(&mut self) {
// self.playfield.hard_drop();
}
fn hold(&mut self) {
// if self.can_swap_hold {

View File

@ -1,4 +1,4 @@
use game::{Game, Tickable};
use game::{Controllable, Game, Tickable};
use graphics::COLOR_BACKGROUND;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
@ -30,7 +30,7 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut canvas = window.into_canvas().build()?;
let mut event_pump = sdl_context.event_pump()?;
let mut game = Game::default();
let mut interval = interval(Duration::from_millis(60 / TICKS_PER_SECOND as u64));
let mut interval = interval(Duration::from_millis(1000 / TICKS_PER_SECOND as u64));
'running: while !game.is_game_over() {
for event in event_pump.poll_iter() {
@ -40,6 +40,40 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
keycode: Some(Keycode::Escape),
..
} => break 'running,
Event::KeyDown {
keycode: Some(Keycode::Left),
..
} => {
game.move_left();
}
Event::KeyDown {
keycode: Some(Keycode::Right),
..
} => game.move_right(),
Event::KeyDown {
keycode: Some(Keycode::Up),
..
} => game.move_up(),
Event::KeyDown {
keycode: Some(Keycode::Down),
..
} => game.move_down(),
Event::KeyDown {
keycode: Some(Keycode::Z),
..
} => game.rotate_left(),
Event::KeyDown {
keycode: Some(Keycode::X),
..
} => game.rotate_right(),
Event::KeyDown {
keycode: Some(Keycode::Space),
..
} => game.hard_drop(),
Event::KeyDown {
keycode: Some(Keycode::LShift),
..
} => game.hold(),
_ => {}
}
}
@ -51,8 +85,5 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
interval.tick().await;
}
println!("Game over! Final game state:");
dbg!(game);
Ok(())
}

View File

@ -97,6 +97,36 @@ impl PlayField {
}
}
pub fn move_offset(&mut self, x: isize, y: isize) -> bool {
if self.can_move_offset(x, y) {
match self.active_piece {
Some(mut piece) => {
piece.position.x = (x + piece.position.x as isize) as usize;
piece.position.y = (y + piece.position.y as isize) as usize;
self.active_piece = Some(piece);
true
}
None => panic!("Active piece missing!"),
}
} else {
false
}
}
fn can_move_offset(&self, x: isize, y: isize) -> bool {
match self.active_piece {
Some(piece) => piece
.get_occupied_spaces(piece.position.offset(x, y))
.iter()
.fold(true, |acc, pos| {
acc && pos.y < self.field.len()
&& pos.x < PLAYFIELD_WIDTH
&& self.field[pos.y as usize][pos.x as usize].is_none()
}),
None => false,
}
}
pub fn spawn_tetromino(&mut self) {
self.active_piece = Some(Tetromino::from(
self.next_pieces
@ -120,10 +150,14 @@ impl PlayField {
pub fn can_active_piece_move_down(&self) -> bool {
self.active_piece
.and_then(|p| {
Some(p.get_next_occupied_spaces().iter().fold(true, |acc, pos| {
acc && pos.y < self.field.len()
&& self.field[pos.y as usize][pos.x as usize].is_none()
}))
Some(
p.get_falling_occupied_spaces()
.iter()
.fold(true, |acc, pos| {
acc && pos.y < self.field.len()
&& self.field[pos.y as usize][pos.x as usize].is_none()
}),
)
})
.unwrap_or_else(|| false)
}

View File

@ -105,7 +105,7 @@ impl Position {
}
}
fn offset(&self, x: isize, y: isize) -> Position {
pub fn offset(&self, x: isize, y: isize) -> Position {
Self {
x: (x + self.x as isize) as usize,
y: (y + self.y as isize) as usize,
@ -129,14 +129,6 @@ impl Tetromino {
}
}
pub fn get_next_occupied_spaces(&self) -> Vec<Position> {
self.get_occupied_spaces(self.position.offset(0, 1))
}
pub fn get_cur_occupied_spaces(&self) -> Vec<Position> {
self.get_occupied_spaces(self.position)
}
pub fn get_color(&self) -> MinoColor {
match self.piece_type {
TetrominoType::I => MinoColor::Cyan,
@ -157,7 +149,15 @@ impl Tetromino {
}
}
fn get_occupied_spaces(&self, center: Position) -> Vec<Position> {
pub fn get_falling_occupied_spaces(&self) -> Vec<Position> {
self.get_occupied_spaces(self.position.offset(0, 1))
}
pub fn get_cur_occupied_spaces(&self) -> Vec<Position> {
self.get_occupied_spaces(self.position)
}
pub fn get_occupied_spaces(&self, center: Position) -> Vec<Position> {
let mut spaces = vec![center];
match self.piece_type {
TetrominoType::I => match self.rotation_state {