movement
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parent
ab74480bfd
commit
9c4b208b8b
4 changed files with 107 additions and 28 deletions
32
src/game.rs
32
src/game.rs
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@ -20,7 +20,7 @@ pub struct Game {
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rotation_system: SRS,
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level: u8,
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points: u32,
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pub tick: u64,
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tick: u64,
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next_gravity_tick: u64,
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next_lock_tick: u64,
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next_spawn_tick: u64,
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@ -121,7 +121,7 @@ impl Renderable for Game {
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}
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}
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trait Controllable {
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pub trait Controllable {
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fn move_left(&mut self);
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fn move_up(&mut self);
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fn move_right(&mut self);
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@ -133,13 +133,27 @@ trait Controllable {
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}
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impl Controllable for Game {
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fn move_left(&mut self) {}
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fn move_up(&mut self) {}
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fn move_right(&mut self) {}
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fn move_down(&mut self) {}
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fn rotate_left(&mut self) {}
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fn rotate_right(&mut self) {}
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fn hard_drop(&mut self) {}
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fn move_left(&mut self) {
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self.playfield.move_offset(-1, 0);
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}
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fn move_up(&mut self) {
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// self.playfield.move_up();
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}
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fn move_right(&mut self) {
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self.playfield.move_offset(1, 0);
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}
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fn move_down(&mut self) {
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// self.playfield.move_down();
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}
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fn rotate_left(&mut self) {
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// self.playfield.rotate_left();
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}
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fn rotate_right(&mut self) {
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// self.playfield.rotate_right();
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}
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fn hard_drop(&mut self) {
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// self.playfield.hard_drop();
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}
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fn hold(&mut self) {
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// if self.can_swap_hold {
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41
src/main.rs
41
src/main.rs
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@ -1,4 +1,4 @@
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use game::{Game, Tickable};
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use game::{Controllable, Game, Tickable};
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use graphics::COLOR_BACKGROUND;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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@ -30,7 +30,7 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut canvas = window.into_canvas().build()?;
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let mut event_pump = sdl_context.event_pump()?;
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let mut game = Game::default();
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let mut interval = interval(Duration::from_millis(60 / TICKS_PER_SECOND as u64));
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let mut interval = interval(Duration::from_millis(1000 / TICKS_PER_SECOND as u64));
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'running: while !game.is_game_over() {
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for event in event_pump.poll_iter() {
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@ -40,6 +40,40 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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Event::KeyDown {
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keycode: Some(Keycode::Left),
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..
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} => {
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game.move_left();
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}
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Event::KeyDown {
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keycode: Some(Keycode::Right),
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..
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} => game.move_right(),
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Event::KeyDown {
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keycode: Some(Keycode::Up),
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..
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} => game.move_up(),
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Event::KeyDown {
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keycode: Some(Keycode::Down),
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..
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} => game.move_down(),
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Event::KeyDown {
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keycode: Some(Keycode::Z),
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..
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} => game.rotate_left(),
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Event::KeyDown {
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keycode: Some(Keycode::X),
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..
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} => game.rotate_right(),
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Event::KeyDown {
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keycode: Some(Keycode::Space),
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..
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} => game.hard_drop(),
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Event::KeyDown {
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keycode: Some(Keycode::LShift),
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..
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} => game.hold(),
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_ => {}
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}
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}
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@ -51,8 +85,5 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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interval.tick().await;
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}
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println!("Game over! Final game state:");
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dbg!(game);
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Ok(())
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}
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@ -97,6 +97,36 @@ impl PlayField {
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}
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}
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pub fn move_offset(&mut self, x: isize, y: isize) -> bool {
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if self.can_move_offset(x, y) {
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match self.active_piece {
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Some(mut piece) => {
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piece.position.x = (x + piece.position.x as isize) as usize;
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piece.position.y = (y + piece.position.y as isize) as usize;
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self.active_piece = Some(piece);
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true
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}
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None => panic!("Active piece missing!"),
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}
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} else {
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false
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}
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}
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fn can_move_offset(&self, x: isize, y: isize) -> bool {
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match self.active_piece {
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Some(piece) => piece
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.get_occupied_spaces(piece.position.offset(x, y))
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.iter()
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.fold(true, |acc, pos| {
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acc && pos.y < self.field.len()
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&& pos.x < PLAYFIELD_WIDTH
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&& self.field[pos.y as usize][pos.x as usize].is_none()
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}),
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None => false,
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}
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}
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pub fn spawn_tetromino(&mut self) {
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self.active_piece = Some(Tetromino::from(
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self.next_pieces
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@ -120,10 +150,14 @@ impl PlayField {
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pub fn can_active_piece_move_down(&self) -> bool {
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self.active_piece
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.and_then(|p| {
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Some(p.get_next_occupied_spaces().iter().fold(true, |acc, pos| {
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acc && pos.y < self.field.len()
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&& self.field[pos.y as usize][pos.x as usize].is_none()
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}))
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Some(
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p.get_falling_occupied_spaces()
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.iter()
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.fold(true, |acc, pos| {
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acc && pos.y < self.field.len()
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&& self.field[pos.y as usize][pos.x as usize].is_none()
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}),
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)
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})
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.unwrap_or_else(|| false)
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}
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@ -105,7 +105,7 @@ impl Position {
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}
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}
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fn offset(&self, x: isize, y: isize) -> Position {
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pub fn offset(&self, x: isize, y: isize) -> Position {
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Self {
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x: (x + self.x as isize) as usize,
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y: (y + self.y as isize) as usize,
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@ -129,14 +129,6 @@ impl Tetromino {
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}
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}
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pub fn get_next_occupied_spaces(&self) -> Vec<Position> {
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self.get_occupied_spaces(self.position.offset(0, 1))
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}
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pub fn get_cur_occupied_spaces(&self) -> Vec<Position> {
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self.get_occupied_spaces(self.position)
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}
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pub fn get_color(&self) -> MinoColor {
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match self.piece_type {
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TetrominoType::I => MinoColor::Cyan,
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@ -157,7 +149,15 @@ impl Tetromino {
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}
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}
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fn get_occupied_spaces(&self, center: Position) -> Vec<Position> {
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pub fn get_falling_occupied_spaces(&self) -> Vec<Position> {
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self.get_occupied_spaces(self.position.offset(0, 1))
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}
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pub fn get_cur_occupied_spaces(&self) -> Vec<Position> {
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self.get_occupied_spaces(self.position)
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}
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pub fn get_occupied_spaces(&self, center: Position) -> Vec<Position> {
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let mut spaces = vec![center];
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match self.piece_type {
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TetrominoType::I => match self.rotation_state {
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