a lot of work
This commit is contained in:
parent
e5c32b3855
commit
ab74480bfd
9 changed files with 1035 additions and 74 deletions
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||||||
|
"checksum unicode-xid 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)" = "826e7639553986605ec5979c7dd957c7895e93eabed50ab2ffa7f6128a75097c"
|
||||||
"checksum wasi 0.7.0 (registry+https://github.com/rust-lang/crates.io-index)" = "b89c3ce4ce14bdc6fb6beaf9ec7928ca331de5df7e5ea278375642a2f478570d"
|
"checksum wasi 0.7.0 (registry+https://github.com/rust-lang/crates.io-index)" = "b89c3ce4ce14bdc6fb6beaf9ec7928ca331de5df7e5ea278375642a2f478570d"
|
||||||
|
"checksum winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)" = "167dc9d6949a9b857f3451275e911c3f44255842c1f7a76f33c55103a909087a"
|
||||||
|
"checksum winapi 0.3.8 (registry+https://github.com/rust-lang/crates.io-index)" = "8093091eeb260906a183e6ae1abdba2ef5ef2257a21801128899c3fc699229c6"
|
||||||
|
"checksum winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)" = "2d315eee3b34aca4797b2da6b13ed88266e6d612562a0c46390af8299fc699bc"
|
||||||
|
"checksum winapi-i686-pc-windows-gnu 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)" = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
|
||||||
|
"checksum winapi-x86_64-pc-windows-gnu 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)" = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||||
|
"checksum ws2_32-sys 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)" = "d59cefebd0c892fa2dd6de581e937301d8552cb44489cdff035c6187cb63fa5e"
|
||||||
|
|
|
@ -8,3 +8,7 @@ edition = "2018"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
rand = "0.7"
|
rand = "0.7"
|
||||||
|
tokio = { version = "0.2", features = ["full"] }
|
||||||
|
log = "0.4"
|
||||||
|
simple_logger = "1.6"
|
||||||
|
sdl2 = { version = "0.33.0", features = ["ttf"] }
|
112
src/game.rs
112
src/game.rs
|
@ -4,25 +4,123 @@
|
||||||
use crate::playfield::PlayField;
|
use crate::playfield::PlayField;
|
||||||
use crate::srs::RotationSystem;
|
use crate::srs::RotationSystem;
|
||||||
use crate::srs::SRS;
|
use crate::srs::SRS;
|
||||||
|
use crate::tetromino::Position;
|
||||||
|
use crate::Renderable;
|
||||||
|
use crate::TICKS_PER_SECOND;
|
||||||
|
use log::trace;
|
||||||
|
use sdl2::{render::Canvas, video::Window};
|
||||||
|
use std::fmt;
|
||||||
|
|
||||||
pub struct Game<RS: RotationSystem> {
|
// I think this was correct, can't find source
|
||||||
|
const LINE_CLEAR_DELAY: u64 = TICKS_PER_SECOND as u64 * 41 / 60;
|
||||||
|
|
||||||
|
// Logic is based on 60 ticks / second
|
||||||
|
pub struct Game {
|
||||||
playfield: PlayField,
|
playfield: PlayField,
|
||||||
rotation_system: RS,
|
rotation_system: SRS,
|
||||||
level: u8,
|
level: u8,
|
||||||
points: u64,
|
points: u32,
|
||||||
|
pub tick: u64,
|
||||||
|
next_gravity_tick: u64,
|
||||||
|
next_lock_tick: u64,
|
||||||
|
next_spawn_tick: u64,
|
||||||
|
is_game_over: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<RS: RotationSystem> Default for Game<RS> {
|
impl fmt::Debug for Game {
|
||||||
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||||
|
writeln!(f, "level: {}, points: {}", self.level, self.points)?;
|
||||||
|
writeln!(f, "tick: {}", self.tick)?;
|
||||||
|
write!(f, "{:?}", self.playfield)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Game {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Game {
|
Game {
|
||||||
playfield: PlayField::new(),
|
playfield: PlayField::new(),
|
||||||
rotation_system: RS::default(),
|
rotation_system: SRS::default(),
|
||||||
level: 0,
|
level: 1,
|
||||||
points: 0,
|
points: 0,
|
||||||
|
tick: 0,
|
||||||
|
next_gravity_tick: 60,
|
||||||
|
next_lock_tick: 0,
|
||||||
|
next_spawn_tick: 0,
|
||||||
|
is_game_over: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub trait Tickable {
|
||||||
|
fn tick(&mut self);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Tickable for Game {
|
||||||
|
fn tick(&mut self) {
|
||||||
|
if self.is_game_over() {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.tick += 1;
|
||||||
|
match self.tick {
|
||||||
|
t if t == self.next_spawn_tick => self.spawn_tetromino(),
|
||||||
|
t if t == self.next_lock_tick => {
|
||||||
|
// It's possible that the player moved the piece in the meantime.
|
||||||
|
if !self.playfield.can_active_piece_move_down() {
|
||||||
|
let positions = self.playfield.lock_active_piece();
|
||||||
|
self.is_game_over =
|
||||||
|
self.is_game_over || positions.iter().all(|Position { x: _, y }| *y < 20);
|
||||||
|
if self.clear_lines() {
|
||||||
|
self.next_spawn_tick = self.tick + LINE_CLEAR_DELAY;
|
||||||
|
} else {
|
||||||
|
self.spawn_tetromino();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
t if t == self.next_gravity_tick => {
|
||||||
|
self.playfield.tick_gravity();
|
||||||
|
if !self.playfield.can_active_piece_move_down() {
|
||||||
|
self.update_lock_tick();
|
||||||
|
}
|
||||||
|
self.update_gravity_tick();
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game {
|
||||||
|
pub fn is_game_over(&self) -> bool {
|
||||||
|
self.is_game_over || !self.playfield.is_active_piece_in_valid_position()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_gravity_tick(&mut self) {
|
||||||
|
self.next_gravity_tick = self.tick + TICKS_PER_SECOND as u64;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_lock_tick(&mut self) {
|
||||||
|
self.next_lock_tick = self.tick + TICKS_PER_SECOND as u64 / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn spawn_tetromino(&mut self) {
|
||||||
|
self.playfield.spawn_tetromino();
|
||||||
|
self.playfield.tick_gravity();
|
||||||
|
self.update_gravity_tick();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns if some lines were cleared
|
||||||
|
fn clear_lines(&mut self) -> bool {
|
||||||
|
// todo: award points based on how lines were cleared
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Renderable for Game {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>) -> Result<(), String> {
|
||||||
|
self.playfield.render(canvas)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
trait Controllable {
|
trait Controllable {
|
||||||
fn move_left(&mut self);
|
fn move_left(&mut self);
|
||||||
fn move_up(&mut self);
|
fn move_up(&mut self);
|
||||||
|
@ -34,7 +132,7 @@ trait Controllable {
|
||||||
fn hold(&mut self);
|
fn hold(&mut self);
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<RS: RotationSystem> Controllable for Game<RS> {
|
impl Controllable for Game {
|
||||||
fn move_left(&mut self) {}
|
fn move_left(&mut self) {}
|
||||||
fn move_up(&mut self) {}
|
fn move_up(&mut self) {}
|
||||||
fn move_right(&mut self) {}
|
fn move_right(&mut self) {}
|
||||||
|
|
12
src/graphics.rs
Normal file
12
src/graphics.rs
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
use sdl2::pixels::Color;
|
||||||
|
|
||||||
|
pub const CELL_SIZE: u32 = 32;
|
||||||
|
pub static COLOR_BACKGROUND: Color = Color::RGB(60, 60, 60);
|
||||||
|
pub static COLOR_CYAN: Color = Color::RGB(0, 255, 255);
|
||||||
|
pub static COLOR_YELLOW: Color = Color::RGB(255, 255, 0);
|
||||||
|
pub static COLOR_PURPLE: Color = Color::RGB(255, 0, 255);
|
||||||
|
pub static COLOR_GREEN: Color = Color::RGB(0, 255, 0);
|
||||||
|
pub static COLOR_RED: Color = Color::RGB(255, 0, 0);
|
||||||
|
pub static COLOR_BLUE: Color = Color::RGB(0, 0, 255);
|
||||||
|
pub static COLOR_ORANGE: Color = Color::RGB(255, 127, 0);
|
||||||
|
pub static COLOR_GRAY: Color = Color::RGB(100, 100, 100);
|
62
src/main.rs
62
src/main.rs
|
@ -1,22 +1,58 @@
|
||||||
use game::Game;
|
use game::{Game, Tickable};
|
||||||
use srs::SRS;
|
use graphics::COLOR_BACKGROUND;
|
||||||
|
use sdl2::event::Event;
|
||||||
|
use sdl2::keyboard::Keycode;
|
||||||
|
use sdl2::{render::Canvas, video::Window};
|
||||||
|
use std::time::Duration;
|
||||||
|
use tokio::time::interval;
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
|
mod graphics;
|
||||||
mod playfield;
|
mod playfield;
|
||||||
mod random;
|
mod random;
|
||||||
mod srs;
|
mod srs;
|
||||||
|
mod tetromino;
|
||||||
|
|
||||||
#[derive(Debug, Copy, Clone)]
|
const TICKS_PER_SECOND: usize = 60;
|
||||||
pub enum Tetromino {
|
|
||||||
I,
|
pub trait Renderable {
|
||||||
O,
|
fn render(&self, canvas: &mut Canvas<Window>) -> Result<(), String>;
|
||||||
T,
|
|
||||||
S,
|
|
||||||
Z,
|
|
||||||
J,
|
|
||||||
L,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn main() {
|
#[tokio::main]
|
||||||
let mut game: Game<SRS> = Game::default();
|
async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
|
let sdl_context = sdl2::init()?;
|
||||||
|
let video_subsystem = sdl_context.video()?;
|
||||||
|
let window = video_subsystem
|
||||||
|
.window("retris", 800, 800)
|
||||||
|
.position_centered()
|
||||||
|
.build()?;
|
||||||
|
let mut canvas = window.into_canvas().build()?;
|
||||||
|
let mut event_pump = sdl_context.event_pump()?;
|
||||||
|
let mut game = Game::default();
|
||||||
|
let mut interval = interval(Duration::from_millis(60 / TICKS_PER_SECOND as u64));
|
||||||
|
|
||||||
|
'running: while !game.is_game_over() {
|
||||||
|
for event in event_pump.poll_iter() {
|
||||||
|
match event {
|
||||||
|
Event::Quit { .. }
|
||||||
|
| Event::KeyDown {
|
||||||
|
keycode: Some(Keycode::Escape),
|
||||||
|
..
|
||||||
|
} => break 'running,
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
game.tick();
|
||||||
|
canvas.set_draw_color(COLOR_BACKGROUND);
|
||||||
|
canvas.clear();
|
||||||
|
game.render(&mut canvas)?;
|
||||||
|
canvas.present();
|
||||||
|
interval.tick().await;
|
||||||
|
}
|
||||||
|
|
||||||
|
println!("Game over! Final game state:");
|
||||||
|
dbg!(game);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
187
src/playfield.rs
187
src/playfield.rs
|
@ -1,76 +1,187 @@
|
||||||
|
use crate::graphics::{CELL_SIZE, COLOR_BACKGROUND};
|
||||||
use crate::random::RandomSystem;
|
use crate::random::RandomSystem;
|
||||||
use crate::Tetromino;
|
use crate::tetromino::Position;
|
||||||
|
use crate::tetromino::{MinoColor, Tetromino, TetrominoType};
|
||||||
|
use crate::Renderable;
|
||||||
|
use sdl2::{pixels::Color, rect::Rect, render::Canvas, video::Window};
|
||||||
use std::collections::VecDeque;
|
use std::collections::VecDeque;
|
||||||
|
use std::fmt;
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
pub const PLAYFIELD_HEIGHT: usize = 20;
|
||||||
enum MinoColor {
|
pub const PLAYFIELD_WIDTH: usize = 10;
|
||||||
Cyan,
|
|
||||||
Yellow,
|
pub type Matrix = [[Option<MinoColor>; PLAYFIELD_WIDTH]; 2 * PLAYFIELD_HEIGHT];
|
||||||
Purple,
|
|
||||||
Green,
|
|
||||||
Red,
|
|
||||||
Blue,
|
|
||||||
Orange,
|
|
||||||
Gray,
|
|
||||||
}
|
|
||||||
|
|
||||||
enum Movement {
|
enum Movement {
|
||||||
Rotate,
|
Rotation,
|
||||||
Gravity,
|
Gravity,
|
||||||
Translation,
|
Translation,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Position {
|
|
||||||
x: u8,
|
|
||||||
y: u8,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct PlayField {
|
pub struct PlayField {
|
||||||
can_swap_hold: bool,
|
can_swap_hold: bool,
|
||||||
hold_piece: Option<Tetromino>,
|
hold_piece: Option<TetrominoType>,
|
||||||
field: [[Option<MinoColor>; 10]; 40], // access via y, x
|
field: Matrix,
|
||||||
active_piece: Tetromino,
|
active_piece: Option<Tetromino>,
|
||||||
active_pos: Position,
|
|
||||||
bag: RandomSystem,
|
bag: RandomSystem,
|
||||||
next_pieces: VecDeque<Tetromino>,
|
next_pieces: VecDeque<TetrominoType>,
|
||||||
last_movement: Movement,
|
last_movement: Movement,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl fmt::Debug for PlayField {
|
||||||
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||||
|
match &self.active_piece {
|
||||||
|
Some(active_piece) => {
|
||||||
|
writeln!(
|
||||||
|
f,
|
||||||
|
"current piece: {:?} @ {}, {}",
|
||||||
|
active_piece.piece_type, active_piece.position.x, active_piece.position.y
|
||||||
|
)?;
|
||||||
|
}
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
|
||||||
|
writeln!(f, "next pieces: {:?}", self.next_pieces)?;
|
||||||
|
let occupied_spaces = self
|
||||||
|
.active_piece
|
||||||
|
.and_then(|t| Some(t.get_cur_occupied_spaces()))
|
||||||
|
.unwrap_or_default();
|
||||||
|
for y in PLAYFIELD_HEIGHT..self.field.len() {
|
||||||
|
write!(
|
||||||
|
f,
|
||||||
|
"{} │",
|
||||||
|
('a' as usize - PLAYFIELD_HEIGHT + y) as u8 as char
|
||||||
|
)?;
|
||||||
|
for x in 0..PLAYFIELD_WIDTH {
|
||||||
|
if occupied_spaces.contains(&Position::new(x, y)) {
|
||||||
|
write!(f, "#")?;
|
||||||
|
} else {
|
||||||
|
match self.field[y][x] {
|
||||||
|
Some(t) => write!(f, "{:?}", t)?,
|
||||||
|
None => write!(f, " ")?,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
writeln!(f, "│")?;
|
||||||
|
}
|
||||||
|
writeln!(f, " └{}┘", "─".repeat(PLAYFIELD_WIDTH))?;
|
||||||
|
write!(
|
||||||
|
f,
|
||||||
|
" {}",
|
||||||
|
(0..PLAYFIELD_WIDTH)
|
||||||
|
.map(|e| e.to_string())
|
||||||
|
.collect::<Vec<_>>()
|
||||||
|
.join("")
|
||||||
|
)?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl PlayField {
|
impl PlayField {
|
||||||
pub fn new() -> Self {
|
pub fn new() -> Self {
|
||||||
let mut bag = RandomSystem::new();
|
let mut bag = RandomSystem::new();
|
||||||
let active_piece = bag.get_tetrino();
|
let active_piece = Tetromino::from(bag.get_tetrino());
|
||||||
let mut next_pieces = VecDeque::with_capacity(3);
|
let mut next_pieces = VecDeque::with_capacity(3);
|
||||||
for _ in 0..next_pieces.len() {
|
for _ in 0..next_pieces.capacity() {
|
||||||
next_pieces.push_back(bag.get_tetrino());
|
next_pieces.push_back(bag.get_tetrino());
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayField {
|
PlayField {
|
||||||
can_swap_hold: true,
|
can_swap_hold: true,
|
||||||
hold_piece: None,
|
hold_piece: None,
|
||||||
field: [[None; 10]; 40],
|
field: [[None; PLAYFIELD_WIDTH]; 2 * PLAYFIELD_HEIGHT],
|
||||||
active_piece,
|
active_piece: Some(active_piece),
|
||||||
active_pos: Position { x: 0, y: 0 },
|
|
||||||
bag,
|
bag,
|
||||||
next_pieces,
|
next_pieces,
|
||||||
last_movement: Movement::Gravity,
|
last_movement: Movement::Gravity,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_new_piece(&mut self) {
|
pub fn spawn_tetromino(&mut self) {
|
||||||
self.active_piece = self
|
self.active_piece = Some(Tetromino::from(
|
||||||
.next_pieces
|
self.next_pieces
|
||||||
.pop_front()
|
.pop_front()
|
||||||
.expect("visible queue to be populated");
|
.expect("visible queue to be populated"),
|
||||||
|
));
|
||||||
self.next_pieces.push_back(self.bag.get_tetrino());
|
self.next_pieces.push_back(self.bag.get_tetrino());
|
||||||
self.reset_position();
|
|
||||||
self.can_swap_hold = true;
|
self.can_swap_hold = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Place the current Tetromino at its default spawn position and
|
pub fn tick_gravity(&mut self) {
|
||||||
/// orientation. Used for hold-swapping or spawning in a new piece.
|
match &self.active_piece {
|
||||||
fn reset_position(&mut self) {
|
Some(mut active_piece) if self.can_active_piece_move_down() => {
|
||||||
self.last_movement = Movement::Gravity;
|
active_piece.position.y += 1;
|
||||||
unimplemented!();
|
self.active_piece = Some(active_piece);
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn can_active_piece_move_down(&self) -> bool {
|
||||||
|
self.active_piece
|
||||||
|
.and_then(|p| {
|
||||||
|
Some(p.get_next_occupied_spaces().iter().fold(true, |acc, pos| {
|
||||||
|
acc && pos.y < self.field.len()
|
||||||
|
&& self.field[pos.y as usize][pos.x as usize].is_none()
|
||||||
|
}))
|
||||||
|
})
|
||||||
|
.unwrap_or_else(|| false)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn lock_active_piece(&mut self) -> Vec<Position> {
|
||||||
|
match &self.active_piece {
|
||||||
|
Some(active_piece) => {
|
||||||
|
let active_color = active_piece.get_color();
|
||||||
|
let new_pieces = active_piece.get_cur_occupied_spaces();
|
||||||
|
for Position { x, y } in &new_pieces {
|
||||||
|
self.field[*y][*x] = Some(active_color);
|
||||||
|
}
|
||||||
|
|
||||||
|
self.active_piece = None;
|
||||||
|
new_pieces
|
||||||
|
}
|
||||||
|
None => panic!("Tried to lock active piece while active piece doesn't exist!"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_active_piece_in_valid_position(&self) -> bool {
|
||||||
|
match self.active_piece {
|
||||||
|
Some(active_piece) => active_piece.get_cur_occupied_spaces().iter().all(|Position {x, y}| self.field[*y][*x].is_none()),
|
||||||
|
None => panic!("Tried checking if active piece is in a valid position but active piece doesn't exist")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Renderable for PlayField {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>) -> Result<(), String> {
|
||||||
|
for y in 0..PLAYFIELD_HEIGHT {
|
||||||
|
for x in 0..PLAYFIELD_WIDTH {
|
||||||
|
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||||
|
canvas.fill_rect(Rect::new(
|
||||||
|
CELL_SIZE as i32 * x as i32,
|
||||||
|
CELL_SIZE as i32 * y as i32,
|
||||||
|
CELL_SIZE,
|
||||||
|
CELL_SIZE,
|
||||||
|
))?;
|
||||||
|
|
||||||
|
match self.field[y + PLAYFIELD_HEIGHT][x] {
|
||||||
|
Some(mino) => canvas.set_draw_color(mino),
|
||||||
|
None => canvas.set_draw_color(COLOR_BACKGROUND),
|
||||||
|
}
|
||||||
|
canvas.fill_rect(Rect::new(
|
||||||
|
CELL_SIZE as i32 * x as i32 + 2,
|
||||||
|
CELL_SIZE as i32 * y as i32 + 2,
|
||||||
|
28,
|
||||||
|
28,
|
||||||
|
))?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
match self.active_piece {
|
||||||
|
Some(piece) => piece.render(canvas)?,
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
use crate::Tetromino;
|
use crate::tetromino::TetrominoType;
|
||||||
use rand::{rngs::ThreadRng, seq::SliceRandom, thread_rng};
|
use rand::{rngs::ThreadRng, seq::SliceRandom, thread_rng};
|
||||||
|
|
||||||
pub struct RandomSystem {
|
pub struct RandomSystem {
|
||||||
rng: ThreadRng,
|
rng: ThreadRng,
|
||||||
bag: [Tetromino; 7],
|
bag: [TetrominoType; 7],
|
||||||
cur_pos: usize,
|
cur_pos: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,12 +12,12 @@ impl RandomSystem {
|
||||||
let rng = thread_rng();
|
let rng = thread_rng();
|
||||||
RandomSystem {
|
RandomSystem {
|
||||||
rng: rng,
|
rng: rng,
|
||||||
bag: [Tetromino::I; 7], // Default value, should get init on first get
|
bag: [TetrominoType::I; 7], // Default value, should get init on first get
|
||||||
cur_pos: 0,
|
cur_pos: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_tetrino(&mut self) -> Tetromino {
|
pub fn get_tetrino(&mut self) -> TetrominoType {
|
||||||
if self.cur_pos == 0 {
|
if self.cur_pos == 0 {
|
||||||
self.refresh_bag();
|
self.refresh_bag();
|
||||||
}
|
}
|
||||||
|
@ -28,13 +28,13 @@ impl RandomSystem {
|
||||||
|
|
||||||
fn refresh_bag(&mut self) {
|
fn refresh_bag(&mut self) {
|
||||||
self.bag = [
|
self.bag = [
|
||||||
Tetromino::I,
|
TetrominoType::I,
|
||||||
Tetromino::O,
|
TetrominoType::O,
|
||||||
Tetromino::T,
|
TetrominoType::T,
|
||||||
Tetromino::S,
|
TetrominoType::S,
|
||||||
Tetromino::Z,
|
TetrominoType::Z,
|
||||||
Tetromino::J,
|
TetrominoType::J,
|
||||||
Tetromino::L,
|
TetrominoType::L,
|
||||||
];
|
];
|
||||||
self.bag.shuffle(&mut self.rng);
|
self.bag.shuffle(&mut self.rng);
|
||||||
self.cur_pos = 0;
|
self.cur_pos = 0;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
use crate::playfield::{PlayField, Position};
|
use crate::playfield::PlayField;
|
||||||
use crate::Tetromino;
|
use crate::tetromino::{Position, TetrominoType};
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
#[derive(Copy, Clone)]
|
||||||
pub struct Offset {
|
pub struct Offset {
|
||||||
|
@ -16,7 +16,7 @@ pub trait RotationSystem {
|
||||||
fn default() -> Self;
|
fn default() -> Self;
|
||||||
|
|
||||||
fn get_rotation_offset(
|
fn get_rotation_offset(
|
||||||
piece: &Tetromino,
|
piece: &TetrominoType,
|
||||||
center: &Position,
|
center: &Position,
|
||||||
direction: RotationDirection,
|
direction: RotationDirection,
|
||||||
playfield: &PlayField,
|
playfield: &PlayField,
|
||||||
|
@ -37,7 +37,7 @@ impl RotationSystem for SRS {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_rotation_offset(
|
fn get_rotation_offset(
|
||||||
piece: &Tetromino,
|
piece: &TetrominoType,
|
||||||
center: &Position,
|
center: &Position,
|
||||||
direction: RotationDirection,
|
direction: RotationDirection,
|
||||||
playfield: &PlayField,
|
playfield: &PlayField,
|
||||||
|
|
258
src/tetromino.rs
Normal file
258
src/tetromino.rs
Normal file
|
@ -0,0 +1,258 @@
|
||||||
|
use crate::{
|
||||||
|
graphics::*,
|
||||||
|
playfield::{PLAYFIELD_HEIGHT, PLAYFIELD_WIDTH},
|
||||||
|
Renderable,
|
||||||
|
};
|
||||||
|
use sdl2::{pixels::Color, rect::Rect, render::Canvas, video::Window};
|
||||||
|
use std::fmt;
|
||||||
|
|
||||||
|
#[derive(Copy, Clone)]
|
||||||
|
pub enum MinoColor {
|
||||||
|
Cyan,
|
||||||
|
Yellow,
|
||||||
|
Purple,
|
||||||
|
Green,
|
||||||
|
Red,
|
||||||
|
Blue,
|
||||||
|
Orange,
|
||||||
|
Gray,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl fmt::Debug for MinoColor {
|
||||||
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||||
|
write!(
|
||||||
|
f,
|
||||||
|
"{}",
|
||||||
|
match self {
|
||||||
|
Self::Cyan => "c",
|
||||||
|
Self::Yellow => "y",
|
||||||
|
Self::Purple => "p",
|
||||||
|
Self::Green => "g",
|
||||||
|
Self::Red => "r",
|
||||||
|
Self::Blue => "b",
|
||||||
|
Self::Orange => "o",
|
||||||
|
Self::Gray => "x",
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Into<Color> for MinoColor {
|
||||||
|
fn into(self) -> Color {
|
||||||
|
match self {
|
||||||
|
Self::Cyan => COLOR_CYAN,
|
||||||
|
Self::Yellow => COLOR_YELLOW,
|
||||||
|
Self::Purple => COLOR_PURPLE,
|
||||||
|
Self::Green => COLOR_GREEN,
|
||||||
|
Self::Red => COLOR_RED,
|
||||||
|
Self::Blue => COLOR_BLUE,
|
||||||
|
Self::Orange => COLOR_ORANGE,
|
||||||
|
Self::Gray => COLOR_GRAY,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||||
|
pub enum TetrominoType {
|
||||||
|
I,
|
||||||
|
O,
|
||||||
|
T,
|
||||||
|
S,
|
||||||
|
Z,
|
||||||
|
J,
|
||||||
|
L,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Into<Color> for TetrominoType {
|
||||||
|
fn into(self) -> Color {
|
||||||
|
match self {
|
||||||
|
Self::I => COLOR_CYAN,
|
||||||
|
Self::O => COLOR_YELLOW,
|
||||||
|
Self::T => COLOR_PURPLE,
|
||||||
|
Self::S => COLOR_GREEN,
|
||||||
|
Self::Z => COLOR_RED,
|
||||||
|
Self::J => COLOR_BLUE,
|
||||||
|
Self::L => COLOR_ORANGE,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||||
|
enum RotationState {
|
||||||
|
O, // initial state
|
||||||
|
R, // clockwise rotation
|
||||||
|
L, // counter-clockwise rotation
|
||||||
|
U, // 180 deg rotation
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for RotationState {
|
||||||
|
fn default() -> Self {
|
||||||
|
RotationState::O
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||||
|
pub struct Position {
|
||||||
|
pub x: usize,
|
||||||
|
pub y: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Position {
|
||||||
|
pub fn new(x: usize, y: usize) -> Position {
|
||||||
|
Self {
|
||||||
|
x: x as usize,
|
||||||
|
y: y as usize,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn offset(&self, x: isize, y: isize) -> Position {
|
||||||
|
Self {
|
||||||
|
x: (x + self.x as isize) as usize,
|
||||||
|
y: (y + self.y as isize) as usize,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||||
|
pub struct Tetromino {
|
||||||
|
pub position: Position,
|
||||||
|
pub piece_type: TetrominoType,
|
||||||
|
rotation_state: RotationState,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Tetromino {
|
||||||
|
pub fn new(tetromino_type: TetrominoType) -> Self {
|
||||||
|
Self {
|
||||||
|
position: Self::get_start_position(tetromino_type),
|
||||||
|
piece_type: tetromino_type,
|
||||||
|
rotation_state: RotationState::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_next_occupied_spaces(&self) -> Vec<Position> {
|
||||||
|
self.get_occupied_spaces(self.position.offset(0, 1))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_cur_occupied_spaces(&self) -> Vec<Position> {
|
||||||
|
self.get_occupied_spaces(self.position)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_color(&self) -> MinoColor {
|
||||||
|
match self.piece_type {
|
||||||
|
TetrominoType::I => MinoColor::Cyan,
|
||||||
|
TetrominoType::O => MinoColor::Yellow,
|
||||||
|
TetrominoType::T => MinoColor::Purple,
|
||||||
|
TetrominoType::S => MinoColor::Green,
|
||||||
|
TetrominoType::Z => MinoColor::Red,
|
||||||
|
TetrominoType::J => MinoColor::Blue,
|
||||||
|
TetrominoType::L => MinoColor::Orange,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_start_position(tetromino_type: TetrominoType) -> Position {
|
||||||
|
if tetromino_type == TetrominoType::I {
|
||||||
|
Position::new(PLAYFIELD_WIDTH / 2 - 1, PLAYFIELD_HEIGHT - 1)
|
||||||
|
} else {
|
||||||
|
Position::new(PLAYFIELD_WIDTH / 2 - 1, PLAYFIELD_HEIGHT)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_occupied_spaces(&self, center: Position) -> Vec<Position> {
|
||||||
|
let mut spaces = vec![center];
|
||||||
|
match self.piece_type {
|
||||||
|
TetrominoType::I => match self.rotation_state {
|
||||||
|
RotationState::O => spaces.extend_from_slice(&[
|
||||||
|
center.offset(-1, 0),
|
||||||
|
center.offset(1, 0),
|
||||||
|
center.offset(2, 0),
|
||||||
|
]),
|
||||||
|
RotationState::R => spaces.extend_from_slice(&[
|
||||||
|
center.offset(0, -1),
|
||||||
|
center.offset(0, 1),
|
||||||
|
center.offset(0, 2),
|
||||||
|
]),
|
||||||
|
RotationState::L => todo!(),
|
||||||
|
RotationState::U => todo!(),
|
||||||
|
},
|
||||||
|
TetrominoType::J => match self.rotation_state {
|
||||||
|
RotationState::O => spaces.extend_from_slice(&[
|
||||||
|
center.offset(-1, -1),
|
||||||
|
center.offset(-1, 0),
|
||||||
|
center.offset(1, 0),
|
||||||
|
]),
|
||||||
|
RotationState::R => todo!(),
|
||||||
|
RotationState::L => todo!(),
|
||||||
|
RotationState::U => todo!(),
|
||||||
|
},
|
||||||
|
TetrominoType::L => match self.rotation_state {
|
||||||
|
RotationState::O => spaces.extend_from_slice(&[
|
||||||
|
center.offset(1, -1),
|
||||||
|
center.offset(-1, 0),
|
||||||
|
center.offset(1, 0),
|
||||||
|
]),
|
||||||
|
RotationState::R => todo!(),
|
||||||
|
RotationState::L => todo!(),
|
||||||
|
RotationState::U => todo!(),
|
||||||
|
},
|
||||||
|
TetrominoType::O => match self.rotation_state {
|
||||||
|
RotationState::O => spaces.extend_from_slice(&[
|
||||||
|
center.offset(0, -1),
|
||||||
|
center.offset(1, -1),
|
||||||
|
center.offset(1, 0),
|
||||||
|
]),
|
||||||
|
RotationState::R => todo!(),
|
||||||
|
RotationState::L => todo!(),
|
||||||
|
RotationState::U => todo!(),
|
||||||
|
},
|
||||||
|
TetrominoType::S => match self.rotation_state {
|
||||||
|
RotationState::O => spaces.extend_from_slice(&[
|
||||||
|
center.offset(0, -1),
|
||||||
|
center.offset(1, -1),
|
||||||
|
center.offset(-1, 0),
|
||||||
|
]),
|
||||||
|
RotationState::R => todo!(),
|
||||||
|
RotationState::L => todo!(),
|
||||||
|
RotationState::U => todo!(),
|
||||||
|
},
|
||||||
|
TetrominoType::T => match self.rotation_state {
|
||||||
|
RotationState::O => spaces.extend_from_slice(&[
|
||||||
|
center.offset(0, -1),
|
||||||
|
center.offset(-1, 0),
|
||||||
|
center.offset(1, 0),
|
||||||
|
]),
|
||||||
|
RotationState::R => todo!(),
|
||||||
|
RotationState::L => todo!(),
|
||||||
|
RotationState::U => todo!(),
|
||||||
|
},
|
||||||
|
TetrominoType::Z => match self.rotation_state {
|
||||||
|
RotationState::O => spaces.extend_from_slice(&[
|
||||||
|
center.offset(-1, -1),
|
||||||
|
center.offset(0, -1),
|
||||||
|
center.offset(1, 0),
|
||||||
|
]),
|
||||||
|
RotationState::R => todo!(),
|
||||||
|
RotationState::L => todo!(),
|
||||||
|
RotationState::U => todo!(),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
spaces
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<TetrominoType> for Tetromino {
|
||||||
|
fn from(tetromino_type: TetrominoType) -> Self {
|
||||||
|
Self::new(tetromino_type)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Renderable for Tetromino {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>) -> Result<(), String> {
|
||||||
|
for Position { x, y } in self.get_cur_occupied_spaces() {
|
||||||
|
canvas.set_draw_color(self.piece_type);
|
||||||
|
let height = y as isize - PLAYFIELD_HEIGHT as isize;
|
||||||
|
canvas.fill_rect(Rect::new(32 * x as i32 + 2, 32 * height as i32 + 2, 28, 28))?;
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue