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765b2655a3
...
ab74480bfd
8 changed files with 207 additions and 505 deletions
9
.vscode/settings.json
vendored
9
.vscode/settings.json
vendored
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@ -1,9 +0,0 @@
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{
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"cSpell.words": [
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"Mino",
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"PLAYFIELD",
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"Renderable",
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"Tickable",
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"tetromino"
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]
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}
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98
src/game.rs
98
src/game.rs
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@ -19,8 +19,8 @@ pub struct Game {
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playfield: PlayField,
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rotation_system: SRS,
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level: u8,
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score: u32,
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tick: u64,
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points: u32,
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pub tick: u64,
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next_gravity_tick: u64,
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next_lock_tick: u64,
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next_spawn_tick: u64,
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@ -29,7 +29,7 @@ pub struct Game {
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impl fmt::Debug for Game {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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writeln!(f, "level: {}, points: {}", self.level, self.score)?;
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writeln!(f, "level: {}, points: {}", self.level, self.points)?;
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writeln!(f, "tick: {}", self.tick)?;
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write!(f, "{:?}", self.playfield)
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}
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@ -41,7 +41,7 @@ impl Default for Game {
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playfield: PlayField::new(),
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rotation_system: SRS::default(),
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level: 1,
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score: 0,
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points: 0,
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tick: 0,
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next_gravity_tick: 60,
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next_lock_tick: 0,
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@ -65,7 +65,17 @@ impl Tickable for Game {
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match self.tick {
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t if t == self.next_spawn_tick => self.spawn_tetromino(),
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t if t == self.next_lock_tick => {
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self.try_lock_tetromino();
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// It's possible that the player moved the piece in the meantime.
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if !self.playfield.can_active_piece_move_down() {
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let positions = self.playfield.lock_active_piece();
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self.is_game_over =
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self.is_game_over || positions.iter().all(|Position { x: _, y }| *y < 20);
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if self.clear_lines() {
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self.next_spawn_tick = self.tick + LINE_CLEAR_DELAY;
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} else {
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self.spawn_tetromino();
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}
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}
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}
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t if t == self.next_gravity_tick => {
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self.playfield.tick_gravity();
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@ -85,7 +95,7 @@ impl Game {
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}
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fn update_gravity_tick(&mut self) {
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self.next_gravity_tick = (-1 as i64) as u64; //self.tick + TICKS_PER_SECOND as u64;
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self.next_gravity_tick = self.tick + TICKS_PER_SECOND as u64;
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}
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fn update_lock_tick(&mut self) {
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@ -103,23 +113,6 @@ impl Game {
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// todo: award points based on how lines were cleared
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return false;
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}
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fn try_lock_tetromino(&mut self) -> bool {
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// It's possible that the player moved the piece in the meantime.
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if !self.playfield.can_active_piece_move_down() {
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let positions = self.playfield.lock_active_piece();
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self.is_game_over =
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self.is_game_over || positions.iter().all(|Position { x: _, y }| *y < 20);
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if self.clear_lines() {
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self.next_spawn_tick = self.tick + LINE_CLEAR_DELAY;
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} else {
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self.spawn_tetromino();
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}
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true
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} else {
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false
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}
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}
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}
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impl Renderable for Game {
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@ -128,8 +121,9 @@ impl Renderable for Game {
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}
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}
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pub trait Controllable {
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trait Controllable {
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fn move_left(&mut self);
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fn move_up(&mut self);
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fn move_right(&mut self);
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fn move_down(&mut self);
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fn rotate_left(&mut self);
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@ -139,55 +133,13 @@ pub trait Controllable {
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}
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impl Controllable for Game {
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fn move_left(&mut self) {
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self.playfield.move_offset(-1, 0);
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self.update_lock_tick();
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}
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fn move_right(&mut self) {
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self.playfield.move_offset(1, 0);
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self.update_lock_tick();
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}
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fn move_down(&mut self) {
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if self.playfield.move_offset(0, 1) {
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self.score += 1;
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self.update_gravity_tick();
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self.update_lock_tick();
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}
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}
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fn rotate_left(&mut self) {
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match self.rotation_system.rotate_left(&self.playfield) {
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Ok(Position { x, y }) => {
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let mut active_piece = self.playfield.active_piece.unwrap().clone();
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active_piece.position = active_piece.position.offset(x, y);
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active_piece.rotate_left();
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self.playfield.active_piece = Some(active_piece);
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self.update_lock_tick();
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}
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Err(_) => (),
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}
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}
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fn rotate_right(&mut self) {
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match self.rotation_system.rotate_right(&self.playfield) {
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Ok(Position { x, y }) => {
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let mut active_piece = self.playfield.active_piece.unwrap().clone();
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active_piece.position = active_piece.position.offset(x, y);
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active_piece.rotate_right();
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self.playfield.active_piece = Some(active_piece);
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self.update_lock_tick();
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}
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Err(_) => (),
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}
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}
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fn hard_drop(&mut self) {
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while self.playfield.can_active_piece_move_down() {
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self.score += 2;
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self.playfield.move_offset(0, 1);
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}
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if !self.try_lock_tetromino() {
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println!("couldn't lock tetromino despite hard dropping!");
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}
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}
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fn move_left(&mut self) {}
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fn move_up(&mut self) {}
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fn move_right(&mut self) {}
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fn move_down(&mut self) {}
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fn rotate_left(&mut self) {}
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fn rotate_right(&mut self) {}
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fn hard_drop(&mut self) {}
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fn hold(&mut self) {
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// if self.can_swap_hold {
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@ -1,8 +1,6 @@
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use sdl2::pixels::Color;
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pub const CELL_SIZE: u32 = 32;
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pub const BORDER_RADIUS: u32 = 1;
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pub static COLOR_BACKGROUND: Color = Color::RGB(60, 60, 60);
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pub static COLOR_CYAN: Color = Color::RGB(0, 255, 255);
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pub static COLOR_YELLOW: Color = Color::RGB(255, 255, 0);
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40
src/main.rs
40
src/main.rs
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@ -1,4 +1,4 @@
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use game::{Controllable, Game, Tickable};
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use game::{Game, Tickable};
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use graphics::COLOR_BACKGROUND;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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@ -30,7 +30,7 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut canvas = window.into_canvas().build()?;
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let mut event_pump = sdl_context.event_pump()?;
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let mut game = Game::default();
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let mut interval = interval(Duration::from_millis(1000 / TICKS_PER_SECOND as u64));
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let mut interval = interval(Duration::from_millis(60 / TICKS_PER_SECOND as u64));
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'running: while !game.is_game_over() {
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for event in event_pump.poll_iter() {
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@ -40,40 +40,6 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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Event::KeyDown {
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keycode: Some(Keycode::Left),
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..
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} => {
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game.move_left();
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}
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Event::KeyDown {
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keycode: Some(Keycode::Right),
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..
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} => game.move_right(),
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Event::KeyDown {
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keycode: Some(Keycode::Down),
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..
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} => game.move_down(),
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Event::KeyDown {
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keycode: Some(Keycode::Z),
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..
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} => game.rotate_left(),
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Event::KeyDown {
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keycode: Some(Keycode::X),
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..
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} => game.rotate_right(),
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Event::KeyDown {
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keycode: Some(Keycode::Space),
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..
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}
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| Event::KeyDown {
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keycode: Some(Keycode::Up),
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..
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} => game.hard_drop(),
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Event::KeyDown {
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keycode: Some(Keycode::LShift),
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..
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} => game.hold(),
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_ => {}
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}
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}
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@ -85,6 +51,8 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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interval.tick().await;
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}
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println!("Game over! Final game state:");
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dbg!(game);
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Ok(())
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}
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@ -1,6 +1,7 @@
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use crate::graphics::{BORDER_RADIUS, CELL_SIZE, COLOR_BACKGROUND};
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use crate::graphics::{CELL_SIZE, COLOR_BACKGROUND};
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use crate::random::RandomSystem;
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use crate::tetromino::{MinoColor, Position, Tetromino, TetrominoType};
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use crate::tetromino::Position;
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use crate::tetromino::{MinoColor, Tetromino, TetrominoType};
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use crate::Renderable;
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use sdl2::{pixels::Color, rect::Rect, render::Canvas, video::Window};
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use std::collections::VecDeque;
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@ -21,7 +22,7 @@ pub struct PlayField {
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can_swap_hold: bool,
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hold_piece: Option<TetrominoType>,
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field: Matrix,
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pub active_piece: Option<Tetromino>,
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active_piece: Option<Tetromino>,
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bag: RandomSystem,
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next_pieces: VecDeque<TetrominoType>,
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last_movement: Movement,
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|
@ -52,7 +53,7 @@ impl fmt::Debug for PlayField {
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('a' as usize - PLAYFIELD_HEIGHT + y) as u8 as char
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)?;
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for x in 0..PLAYFIELD_WIDTH {
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if occupied_spaces.contains(&Position::new(x as isize, y as isize)) {
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if occupied_spaces.contains(&Position::new(x, y)) {
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write!(f, "#")?;
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} else {
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match self.field[y][x] {
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@ -79,10 +80,10 @@ impl fmt::Debug for PlayField {
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impl PlayField {
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pub fn new() -> Self {
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let mut bag = RandomSystem::new();
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let active_piece = Tetromino::from(bag.get_tetromino());
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let active_piece = Tetromino::from(bag.get_tetrino());
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let mut next_pieces = VecDeque::with_capacity(3);
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for _ in 0..next_pieces.capacity() {
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next_pieces.push_back(bag.get_tetromino());
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next_pieces.push_back(bag.get_tetrino());
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}
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PlayField {
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|
@ -96,43 +97,13 @@ impl PlayField {
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}
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}
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pub fn move_offset(&mut self, x: isize, y: isize) -> bool {
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if self.can_move_offset(x, y) {
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match self.active_piece {
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Some(mut piece) => {
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piece.position.x += x;
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piece.position.y += y;
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self.active_piece = Some(piece);
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true
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}
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None => panic!("Active piece missing!"),
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}
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} else {
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false
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}
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}
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fn can_move_offset(&self, x: isize, y: isize) -> bool {
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match self.active_piece {
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Some(piece) => piece
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.get_occupied_spaces(piece.position.offset(x, y))
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.iter()
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.fold(true, |acc, pos| {
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acc && (pos.y as usize) < self.field.len()
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&& (pos.x as usize) < PLAYFIELD_WIDTH
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&& self.field[pos.y as usize][pos.x as usize].is_none()
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}),
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None => false,
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}
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}
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pub fn spawn_tetromino(&mut self) {
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self.active_piece = Some(Tetromino::from(
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self.next_pieces
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.pop_front()
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.expect("visible queue to be populated"),
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));
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self.next_pieces.push_back(self.bag.get_tetromino());
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self.next_pieces.push_back(self.bag.get_tetrino());
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self.can_swap_hold = true;
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}
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|
@ -149,14 +120,10 @@ impl PlayField {
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pub fn can_active_piece_move_down(&self) -> bool {
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self.active_piece
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.and_then(|p| {
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Some(
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p.get_falling_occupied_spaces()
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.iter()
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.fold(true, |acc, pos| {
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acc && (pos.y as usize) < self.field.len()
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Some(p.get_next_occupied_spaces().iter().fold(true, |acc, pos| {
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acc && pos.y < self.field.len()
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&& self.field[pos.y as usize][pos.x as usize].is_none()
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}),
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)
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}))
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})
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.unwrap_or_else(|| false)
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}
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|
@ -167,7 +134,7 @@ impl PlayField {
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let active_color = active_piece.get_color();
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let new_pieces = active_piece.get_cur_occupied_spaces();
|
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for Position { x, y } in &new_pieces {
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self.field[*y as usize][*x as usize] = Some(active_color);
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self.field[*y][*x] = Some(active_color);
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}
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self.active_piece = None;
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|
@ -179,23 +146,10 @@ impl PlayField {
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|||
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pub fn is_active_piece_in_valid_position(&self) -> bool {
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match self.active_piece {
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Some(active_piece) => {
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self.can_piece_be_at_position(&active_piece)
|
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},
|
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Some(active_piece) => active_piece.get_cur_occupied_spaces().iter().all(|Position {x, y}| self.field[*y][*x].is_none()),
|
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None => panic!("Tried checking if active piece is in a valid position but active piece doesn't exist")
|
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}
|
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}
|
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|
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pub fn can_piece_be_at_position(&self, tetromino: &Tetromino) -> bool {
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tetromino
|
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.get_cur_occupied_spaces()
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.iter()
|
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.all(|Position { x, y }| {
|
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(*y as usize) < self.field.len()
|
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&& (*x as usize) < PLAYFIELD_WIDTH
|
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&& self.field[*y as usize][*x as usize].is_none()
|
||||
})
|
||||
}
|
||||
}
|
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|
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impl Renderable for PlayField {
|
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|
@ -215,10 +169,10 @@ impl Renderable for PlayField {
|
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None => canvas.set_draw_color(COLOR_BACKGROUND),
|
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}
|
||||
canvas.fill_rect(Rect::new(
|
||||
CELL_SIZE as i32 * x as i32 + BORDER_RADIUS as i32,
|
||||
CELL_SIZE as i32 * y as i32 + BORDER_RADIUS as i32,
|
||||
CELL_SIZE - 2 * BORDER_RADIUS,
|
||||
CELL_SIZE - 2 * BORDER_RADIUS,
|
||||
CELL_SIZE as i32 * x as i32 + 2,
|
||||
CELL_SIZE as i32 * y as i32 + 2,
|
||||
28,
|
||||
28,
|
||||
))?;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ impl RandomSystem {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn get_tetromino(&mut self) -> TetrominoType {
|
||||
pub fn get_tetrino(&mut self) -> TetrominoType {
|
||||
if self.cur_pos == 0 {
|
||||
self.refresh_bag();
|
||||
}
|
||||
|
|
239
src/srs.rs
239
src/srs.rs
|
@ -1,158 +1,123 @@
|
|||
use crate::playfield::{Matrix, PlayField};
|
||||
use crate::tetromino::{Position, RotationState, Tetromino, TetrominoType};
|
||||
use std::collections::HashMap;
|
||||
use crate::playfield::PlayField;
|
||||
use crate::tetromino::{Position, TetrominoType};
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Offset {
|
||||
x: i8,
|
||||
y: i8,
|
||||
}
|
||||
|
||||
pub enum RotationDirection {
|
||||
Clockwise,
|
||||
AntiClockwise,
|
||||
}
|
||||
|
||||
pub trait RotationSystem {
|
||||
fn default() -> Self;
|
||||
|
||||
fn rotate_left(&self, playfield: &PlayField) -> Result<Position, ()>;
|
||||
|
||||
fn rotate_right(&self, playfield: &PlayField) -> Result<Position, ()>;
|
||||
fn get_rotation_offset(
|
||||
piece: &TetrominoType,
|
||||
center: &Position,
|
||||
direction: RotationDirection,
|
||||
playfield: &PlayField,
|
||||
) -> Option<Offset>;
|
||||
}
|
||||
|
||||
pub struct SRS {
|
||||
jlstz_offset_data: HashMap<RotationState, Vec<Position>>,
|
||||
i_offset_data: HashMap<RotationState, Vec<Position>>,
|
||||
o_offset_data: HashMap<RotationState, Vec<Position>>,
|
||||
}
|
||||
|
||||
enum RotationDirection {
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
pub struct SRS {}
|
||||
|
||||
impl SRS {
|
||||
fn rotate_common(
|
||||
&self,
|
||||
playfield: &PlayField,
|
||||
rotation: RotationDirection,
|
||||
) -> Result<Position, ()> {
|
||||
let active_piece = match playfield.active_piece {
|
||||
Some(piece) => piece,
|
||||
None => return Err(()),
|
||||
};
|
||||
let offset_data = match active_piece.piece_type {
|
||||
TetrominoType::I => &self.i_offset_data,
|
||||
TetrominoType::O => &self.o_offset_data,
|
||||
_ => &self.jlstz_offset_data,
|
||||
};
|
||||
let prev_offsets = offset_data.get(&active_piece.rotation_state).unwrap();
|
||||
|
||||
let mut test_tetromino = active_piece.clone();
|
||||
match rotation {
|
||||
RotationDirection::Left => test_tetromino.rotate_left(),
|
||||
RotationDirection::Right => test_tetromino.rotate_right(),
|
||||
}
|
||||
|
||||
let cur_offsets = offset_data.get(&test_tetromino.rotation_state).unwrap();
|
||||
|
||||
let mut offsets = Vec::with_capacity(cur_offsets.len());
|
||||
|
||||
for i in 0..cur_offsets.len() {
|
||||
offsets.push(prev_offsets[i] - cur_offsets[i]);
|
||||
}
|
||||
|
||||
for offset in offsets {
|
||||
let x = offset.x;
|
||||
let y = offset.y;
|
||||
let test_position = active_piece.position.offset(x, y);
|
||||
test_tetromino.position = test_position;
|
||||
if playfield.can_piece_be_at_position(&test_tetromino) {
|
||||
return Ok(offset);
|
||||
}
|
||||
}
|
||||
|
||||
Err(())
|
||||
pub fn new() -> Self {
|
||||
Self {}
|
||||
}
|
||||
}
|
||||
|
||||
impl RotationSystem for SRS {
|
||||
fn default() -> Self {
|
||||
let mut jlstz_offset_data = HashMap::with_capacity(4);
|
||||
let mut i_offset_data = HashMap::with_capacity(4);
|
||||
let mut o_offset_data = HashMap::with_capacity(4);
|
||||
SRS::new()
|
||||
}
|
||||
|
||||
jlstz_offset_data.insert(RotationState::O, vec![Position { x: 0, y: 0 }].repeat(5));
|
||||
jlstz_offset_data.insert(
|
||||
RotationState::R,
|
||||
vec![
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: 1, y: 0 },
|
||||
Position { x: 1, y: 1 },
|
||||
Position { x: 0, y: -2 },
|
||||
Position { x: 1, y: -2 },
|
||||
],
|
||||
);
|
||||
jlstz_offset_data.insert(RotationState::U, vec![Position { x: 0, y: 0 }].repeat(5));
|
||||
jlstz_offset_data.insert(
|
||||
RotationState::L,
|
||||
vec![
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: -1, y: 0 },
|
||||
Position { x: -1, y: 1 },
|
||||
Position { x: 0, y: -2 },
|
||||
Position { x: -1, y: -2 },
|
||||
],
|
||||
);
|
||||
|
||||
i_offset_data.insert(
|
||||
RotationState::O,
|
||||
vec![
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: -1, y: 0 },
|
||||
Position { x: 2, y: 0 },
|
||||
Position { x: -1, y: 0 },
|
||||
Position { x: 2, y: 0 },
|
||||
],
|
||||
);
|
||||
i_offset_data.insert(
|
||||
RotationState::R,
|
||||
vec![
|
||||
Position { x: -1, y: 0 },
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: 0, y: -1 },
|
||||
Position { x: 0, y: 2 },
|
||||
],
|
||||
);
|
||||
i_offset_data.insert(
|
||||
RotationState::U,
|
||||
vec![
|
||||
Position { x: -1, y: -1 },
|
||||
Position { x: 1, y: -1 },
|
||||
Position { x: -2, y: -1 },
|
||||
Position { x: 1, y: 0 },
|
||||
Position { x: -2, y: 0 },
|
||||
],
|
||||
);
|
||||
i_offset_data.insert(
|
||||
RotationState::L,
|
||||
vec![
|
||||
Position { x: 0, y: -1 },
|
||||
Position { x: 0, y: -1 },
|
||||
Position { x: 0, y: -1 },
|
||||
Position { x: 0, y: 1 },
|
||||
Position { x: 0, y: -2 },
|
||||
],
|
||||
);
|
||||
|
||||
o_offset_data.insert(RotationState::O, vec![Position { x: 0, y: 0 }]);
|
||||
o_offset_data.insert(RotationState::R, vec![Position { x: 0, y: 1 }]);
|
||||
o_offset_data.insert(RotationState::U, vec![Position { x: -1, y: 1 }]);
|
||||
o_offset_data.insert(RotationState::L, vec![Position { x: -1, y: 0 }]);
|
||||
|
||||
SRS {
|
||||
jlstz_offset_data,
|
||||
i_offset_data,
|
||||
o_offset_data,
|
||||
fn get_rotation_offset(
|
||||
piece: &TetrominoType,
|
||||
center: &Position,
|
||||
direction: RotationDirection,
|
||||
playfield: &PlayField,
|
||||
) -> Option<Offset> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn rotate_left(&self, playfield: &PlayField) -> Result<Position, ()> {
|
||||
self.rotate_common(playfield, RotationDirection::Left)
|
||||
#[derive(PartialEq, Eq, Hash)]
|
||||
enum Rotation {
|
||||
O, // Spawn state
|
||||
R, // Right rotation: clockwise rotation from spawn state
|
||||
U, // Upside-down rotation: rotation after 2 left or right rotations from spawn state
|
||||
L, // Left rotation: counterclockwise rotation from spawn state
|
||||
}
|
||||
|
||||
fn rotate_right(&self, playfield: &PlayField) -> Result<Position, ()> {
|
||||
self.rotate_common(playfield, RotationDirection::Right)
|
||||
struct OffsetData {
|
||||
// O: &[Offset],
|
||||
// R: &[Offset],
|
||||
// U: &[Offset],
|
||||
// L: &[Offset],
|
||||
}
|
||||
|
||||
impl OffsetData {
|
||||
pub fn apply_right_rotation() {}
|
||||
}
|
||||
|
||||
// static JLSTZOffsetData: OffsetData = OffsetData {
|
||||
// O: vec![Offset { x: 0, y: 0 }],
|
||||
// R: vec![
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: 1, y: 0 },
|
||||
// Offset { x: 1, y: -1 },
|
||||
// Offset { x: 0, y: 2 },
|
||||
// Offset { x: 1, y: 2 },
|
||||
// ],
|
||||
// U: vec![Offset { x: 0, y: 0 }],
|
||||
// L: vec![
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: -1, y: 0 },
|
||||
// Offset { x: -1, y: -1 },
|
||||
// Offset { x: 0, y: 2 },
|
||||
// Offset { x: -1, y: 2 },
|
||||
// ],
|
||||
// };
|
||||
|
||||
// static IOffsetData: OffsetData = OffsetData {
|
||||
// O: vec![
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: -1, y: 0 },
|
||||
// Offset { x: 2, y: 0 },
|
||||
// Offset { x: -1, y: 0 },
|
||||
// Offset { x: 2, y: 0 },
|
||||
// ],
|
||||
// R: vec![
|
||||
// Offset { x: -1, y: 0 },
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: 0, y: 1 },
|
||||
// Offset { x: 0, y: -2 },
|
||||
// ],
|
||||
// U: vec![
|
||||
// Offset { x: -1, y: 1 },
|
||||
// Offset { x: 1, y: 1 },
|
||||
// Offset { x: -2, y: 1 },
|
||||
// Offset { x: 1, y: 0 },
|
||||
// Offset { x: -2, y: 0 },
|
||||
// ],
|
||||
// L: vec![
|
||||
// Offset { x: 0, y: 1 },
|
||||
// Offset { x: 0, y: 1 },
|
||||
// Offset { x: 0, y: 1 },
|
||||
// Offset { x: 0, y: -1 },
|
||||
// Offset { x: 0, y: 2 },
|
||||
// ],
|
||||
// };
|
||||
|
||||
// static OOffsetData: OffsetData = OffsetData {
|
||||
// O: vec![Offset { x: 0, y: 0 }],
|
||||
// R: vec![Offset { x: 0, y: -1 }],
|
||||
// U: vec![Offset { x: -1, y: -1 }],
|
||||
// L: vec![Offset { x: -1, y: 0 }],
|
||||
// };
|
||||
|
|
232
src/tetromino.rs
232
src/tetromino.rs
|
@ -63,22 +63,22 @@ pub enum TetrominoType {
|
|||
L,
|
||||
}
|
||||
|
||||
impl Into<MinoColor> for TetrominoType {
|
||||
fn into(self) -> MinoColor {
|
||||
impl Into<Color> for TetrominoType {
|
||||
fn into(self) -> Color {
|
||||
match self {
|
||||
Self::I => MinoColor::Cyan,
|
||||
Self::O => MinoColor::Yellow,
|
||||
Self::T => MinoColor::Purple,
|
||||
Self::S => MinoColor::Green,
|
||||
Self::Z => MinoColor::Red,
|
||||
Self::J => MinoColor::Blue,
|
||||
Self::L => MinoColor::Orange,
|
||||
Self::I => COLOR_CYAN,
|
||||
Self::O => COLOR_YELLOW,
|
||||
Self::T => COLOR_PURPLE,
|
||||
Self::S => COLOR_GREEN,
|
||||
Self::Z => COLOR_RED,
|
||||
Self::J => COLOR_BLUE,
|
||||
Self::L => COLOR_ORANGE,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum RotationState {
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||
enum RotationState {
|
||||
O, // initial state
|
||||
R, // clockwise rotation
|
||||
L, // counter-clockwise rotation
|
||||
|
@ -93,42 +93,22 @@ impl Default for RotationState {
|
|||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||
pub struct Position {
|
||||
pub x: isize,
|
||||
pub y: isize,
|
||||
pub x: usize,
|
||||
pub y: usize,
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn new(x: isize, y: isize) -> Position {
|
||||
pub fn new(x: usize, y: usize) -> Position {
|
||||
Self {
|
||||
x: x as isize,
|
||||
y: y as isize,
|
||||
x: x as usize,
|
||||
y: y as usize,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn offset(&self, x: isize, y: isize) -> Position {
|
||||
fn offset(&self, x: isize, y: isize) -> Position {
|
||||
Self {
|
||||
x: x + self.x,
|
||||
y: y + self.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Add for Position {
|
||||
type Output = Self;
|
||||
fn add(self, other: Self) -> Self {
|
||||
Self {
|
||||
x: self.x + other.x,
|
||||
y: self.y + other.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Sub for Position {
|
||||
type Output = Self;
|
||||
fn sub(self, other: Self) -> Self {
|
||||
Self {
|
||||
x: self.x - other.x,
|
||||
y: self.y - other.y,
|
||||
x: (x + self.x as isize) as usize,
|
||||
y: (y + self.y as isize) as usize,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -137,7 +117,7 @@ impl std::ops::Sub for Position {
|
|||
pub struct Tetromino {
|
||||
pub position: Position,
|
||||
pub piece_type: TetrominoType,
|
||||
pub rotation_state: RotationState,
|
||||
rotation_state: RotationState,
|
||||
}
|
||||
|
||||
impl Tetromino {
|
||||
|
@ -149,6 +129,14 @@ impl Tetromino {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn get_next_occupied_spaces(&self) -> Vec<Position> {
|
||||
self.get_occupied_spaces(self.position.offset(0, 1))
|
||||
}
|
||||
|
||||
pub fn get_cur_occupied_spaces(&self) -> Vec<Position> {
|
||||
self.get_occupied_spaces(self.position)
|
||||
}
|
||||
|
||||
pub fn get_color(&self) -> MinoColor {
|
||||
match self.piece_type {
|
||||
TetrominoType::I => MinoColor::Cyan,
|
||||
|
@ -163,24 +151,13 @@ impl Tetromino {
|
|||
|
||||
fn get_start_position(tetromino_type: TetrominoType) -> Position {
|
||||
if tetromino_type == TetrominoType::I {
|
||||
Position::new(
|
||||
PLAYFIELD_WIDTH as isize / 2 - 1,
|
||||
PLAYFIELD_HEIGHT as isize - 1,
|
||||
)
|
||||
Position::new(PLAYFIELD_WIDTH / 2 - 1, PLAYFIELD_HEIGHT - 1)
|
||||
} else {
|
||||
Position::new(PLAYFIELD_WIDTH as isize / 2 - 1, PLAYFIELD_HEIGHT as isize)
|
||||
Position::new(PLAYFIELD_WIDTH / 2 - 1, PLAYFIELD_HEIGHT)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_falling_occupied_spaces(&self) -> Vec<Position> {
|
||||
self.get_occupied_spaces(self.position.offset(0, 1))
|
||||
}
|
||||
|
||||
pub fn get_cur_occupied_spaces(&self) -> Vec<Position> {
|
||||
self.get_occupied_spaces(self.position)
|
||||
}
|
||||
|
||||
pub fn get_occupied_spaces(&self, center: Position) -> Vec<Position> {
|
||||
fn get_occupied_spaces(&self, center: Position) -> Vec<Position> {
|
||||
let mut spaces = vec![center];
|
||||
match self.piece_type {
|
||||
TetrominoType::I => match self.rotation_state {
|
||||
|
@ -194,16 +171,8 @@ impl Tetromino {
|
|||
center.offset(0, 1),
|
||||
center.offset(0, 2),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-2, 0),
|
||||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(0, -2),
|
||||
center.offset(0, -1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
},
|
||||
TetrominoType::J => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -211,21 +180,9 @@ impl Tetromino {
|
|||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(1, -1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(-1, 1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
},
|
||||
TetrominoType::L => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -233,21 +190,9 @@ impl Tetromino {
|
|||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
center.offset(-1, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(-1, -1),
|
||||
center.offset(0, -1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
},
|
||||
TetrominoType::O => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -255,21 +200,9 @@ impl Tetromino {
|
|||
center.offset(1, -1),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(1, 0),
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-1, 0),
|
||||
center.offset(-1, 1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(-1, -1),
|
||||
center.offset(0, -1),
|
||||
center.offset(-1, 0),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
},
|
||||
TetrominoType::S => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -277,21 +210,9 @@ impl Tetromino {
|
|||
center.offset(1, -1),
|
||||
center.offset(-1, 0),
|
||||
]),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(1, 0),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 0),
|
||||
center.offset(-1, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(-1, -1),
|
||||
center.offset(-1, 0),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
},
|
||||
TetrominoType::T => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -299,21 +220,9 @@ impl Tetromino {
|
|||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(0, 1),
|
||||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(-1, 0),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
},
|
||||
TetrominoType::Z => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -321,44 +230,14 @@ impl Tetromino {
|
|||
center.offset(0, -1),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(1, -1),
|
||||
center.offset(1, 0),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-1, 0),
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(-1, 0),
|
||||
center.offset(-1, 1),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
},
|
||||
}
|
||||
|
||||
spaces
|
||||
}
|
||||
|
||||
pub fn rotate_left(&mut self) {
|
||||
self.rotation_state = match self.rotation_state {
|
||||
RotationState::O => RotationState::L,
|
||||
RotationState::L => RotationState::U,
|
||||
RotationState::U => RotationState::R,
|
||||
RotationState::R => RotationState::O,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn rotate_right(&mut self) {
|
||||
self.rotation_state = match self.rotation_state {
|
||||
RotationState::O => RotationState::R,
|
||||
RotationState::R => RotationState::U,
|
||||
RotationState::U => RotationState::L,
|
||||
RotationState::L => RotationState::O,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<TetrominoType> for Tetromino {
|
||||
|
@ -370,14 +249,9 @@ impl From<TetrominoType> for Tetromino {
|
|||
impl Renderable for Tetromino {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) -> Result<(), String> {
|
||||
for Position { x, y } in self.get_cur_occupied_spaces() {
|
||||
canvas.set_draw_color::<MinoColor>(self.piece_type.into());
|
||||
canvas.set_draw_color(self.piece_type);
|
||||
let height = y as isize - PLAYFIELD_HEIGHT as isize;
|
||||
canvas.fill_rect(Rect::new(
|
||||
CELL_SIZE as i32 * x as i32 + BORDER_RADIUS as i32,
|
||||
CELL_SIZE as i32 * height as i32 + BORDER_RADIUS as i32,
|
||||
CELL_SIZE - 2 * BORDER_RADIUS,
|
||||
CELL_SIZE - 2 * BORDER_RADIUS,
|
||||
))?;
|
||||
canvas.fill_rect(Rect::new(32 * x as i32 + 2, 32 * height as i32 + 2, 28, 28))?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue