rotation system implemented
This commit is contained in:
parent
9c4b208b8b
commit
7a71a41784
8 changed files with 413 additions and 196 deletions
9
.vscode/settings.json
vendored
Normal file
9
.vscode/settings.json
vendored
Normal file
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@ -0,0 +1,9 @@
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{
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"cSpell.words": [
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"Mino",
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"PLAYFIELD",
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"Renderable",
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"Tickable",
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"tetromino"
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]
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}
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78
src/game.rs
78
src/game.rs
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@ -19,7 +19,7 @@ pub struct Game {
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playfield: PlayField,
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rotation_system: SRS,
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level: u8,
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points: u32,
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score: u32,
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tick: u64,
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next_gravity_tick: u64,
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next_lock_tick: u64,
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@ -29,7 +29,7 @@ pub struct Game {
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impl fmt::Debug for Game {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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writeln!(f, "level: {}, points: {}", self.level, self.points)?;
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writeln!(f, "level: {}, points: {}", self.level, self.score)?;
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writeln!(f, "tick: {}", self.tick)?;
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write!(f, "{:?}", self.playfield)
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}
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@ -41,7 +41,7 @@ impl Default for Game {
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playfield: PlayField::new(),
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rotation_system: SRS::default(),
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level: 1,
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points: 0,
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score: 0,
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tick: 0,
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next_gravity_tick: 60,
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next_lock_tick: 0,
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@ -65,17 +65,7 @@ impl Tickable for Game {
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match self.tick {
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t if t == self.next_spawn_tick => self.spawn_tetromino(),
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t if t == self.next_lock_tick => {
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// It's possible that the player moved the piece in the meantime.
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if !self.playfield.can_active_piece_move_down() {
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let positions = self.playfield.lock_active_piece();
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self.is_game_over =
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self.is_game_over || positions.iter().all(|Position { x: _, y }| *y < 20);
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if self.clear_lines() {
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self.next_spawn_tick = self.tick + LINE_CLEAR_DELAY;
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} else {
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self.spawn_tetromino();
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}
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}
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self.try_lock_tetromino();
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}
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t if t == self.next_gravity_tick => {
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self.playfield.tick_gravity();
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@ -95,7 +85,7 @@ impl Game {
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}
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fn update_gravity_tick(&mut self) {
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self.next_gravity_tick = self.tick + TICKS_PER_SECOND as u64;
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self.next_gravity_tick = (-1 as i64) as u64; //self.tick + TICKS_PER_SECOND as u64;
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}
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fn update_lock_tick(&mut self) {
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@ -113,6 +103,23 @@ impl Game {
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// todo: award points based on how lines were cleared
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return false;
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}
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fn try_lock_tetromino(&mut self) -> bool {
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// It's possible that the player moved the piece in the meantime.
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if !self.playfield.can_active_piece_move_down() {
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let positions = self.playfield.lock_active_piece();
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self.is_game_over =
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self.is_game_over || positions.iter().all(|Position { x: _, y }| *y < 20);
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if self.clear_lines() {
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self.next_spawn_tick = self.tick + LINE_CLEAR_DELAY;
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} else {
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self.spawn_tetromino();
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}
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true
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} else {
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false
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}
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}
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}
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impl Renderable for Game {
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@ -123,7 +130,6 @@ impl Renderable for Game {
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pub trait Controllable {
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fn move_left(&mut self);
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fn move_up(&mut self);
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fn move_right(&mut self);
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fn move_down(&mut self);
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fn rotate_left(&mut self);
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@ -136,23 +142,49 @@ impl Controllable for Game {
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fn move_left(&mut self) {
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self.playfield.move_offset(-1, 0);
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}
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fn move_up(&mut self) {
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// self.playfield.move_up();
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}
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fn move_right(&mut self) {
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self.playfield.move_offset(1, 0);
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}
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fn move_down(&mut self) {
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// self.playfield.move_down();
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if self.playfield.move_offset(0, 1) {
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self.score += 1;
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self.update_gravity_tick();
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self.update_lock_tick();
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}
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}
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fn rotate_left(&mut self) {
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// self.playfield.rotate_left();
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match self.rotation_system.rotate_left(&self.playfield) {
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Ok(Position { x, y }) => {
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let mut active_piece = self.playfield.active_piece.unwrap().clone();
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active_piece.position = active_piece.position.offset(x, y);
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active_piece.rotate_left();
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self.playfield.active_piece = Some(active_piece);
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self.update_lock_tick();
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}
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Err(_) => (),
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}
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}
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fn rotate_right(&mut self) {
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// self.playfield.rotate_right();
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match self.rotation_system.rotate_right(&self.playfield) {
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Ok(Position { x, y }) => {
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let mut active_piece = self.playfield.active_piece.unwrap().clone();
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active_piece.position = active_piece.position.offset(x, y);
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active_piece.rotate_right();
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self.playfield.active_piece = Some(active_piece);
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self.update_lock_tick();
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}
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Err(_) => (),
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}
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}
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fn hard_drop(&mut self) {
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// self.playfield.hard_drop();
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while self.playfield.can_active_piece_move_down() {
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self.score += 2;
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self.playfield.move_offset(0, 1);
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}
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if !self.try_lock_tetromino() {
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println!("couldn't lock tetromino despite hard dropping!");
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}
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}
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fn hold(&mut self) {
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@ -1,6 +1,8 @@
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use sdl2::pixels::Color;
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pub const CELL_SIZE: u32 = 32;
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pub const BORDER_RADIUS: u32 = 1;
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pub static COLOR_BACKGROUND: Color = Color::RGB(60, 60, 60);
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pub static COLOR_CYAN: Color = Color::RGB(0, 255, 255);
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pub static COLOR_YELLOW: Color = Color::RGB(255, 255, 0);
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@ -50,10 +50,6 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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keycode: Some(Keycode::Right),
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..
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} => game.move_right(),
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Event::KeyDown {
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keycode: Some(Keycode::Up),
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..
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} => game.move_up(),
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Event::KeyDown {
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keycode: Some(Keycode::Down),
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..
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@ -69,6 +65,10 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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Event::KeyDown {
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keycode: Some(Keycode::Space),
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..
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}
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| Event::KeyDown {
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keycode: Some(Keycode::Up),
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..
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} => game.hard_drop(),
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Event::KeyDown {
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keycode: Some(Keycode::LShift),
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@ -85,5 +85,6 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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interval.tick().await;
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}
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dbg!(game);
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Ok(())
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}
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@ -1,7 +1,6 @@
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use crate::graphics::{CELL_SIZE, COLOR_BACKGROUND};
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use crate::graphics::{BORDER_RADIUS, CELL_SIZE, COLOR_BACKGROUND};
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use crate::random::RandomSystem;
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use crate::tetromino::Position;
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use crate::tetromino::{MinoColor, Tetromino, TetrominoType};
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use crate::tetromino::{MinoColor, Position, Tetromino, TetrominoType};
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use crate::Renderable;
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use sdl2::{pixels::Color, rect::Rect, render::Canvas, video::Window};
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use std::collections::VecDeque;
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@ -22,7 +21,7 @@ pub struct PlayField {
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can_swap_hold: bool,
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hold_piece: Option<TetrominoType>,
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field: Matrix,
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active_piece: Option<Tetromino>,
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pub active_piece: Option<Tetromino>,
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bag: RandomSystem,
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next_pieces: VecDeque<TetrominoType>,
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last_movement: Movement,
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@ -53,7 +52,7 @@ impl fmt::Debug for PlayField {
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('a' as usize - PLAYFIELD_HEIGHT + y) as u8 as char
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)?;
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for x in 0..PLAYFIELD_WIDTH {
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if occupied_spaces.contains(&Position::new(x, y)) {
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if occupied_spaces.contains(&Position::new(x as isize, y as isize)) {
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write!(f, "#")?;
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} else {
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match self.field[y][x] {
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@ -80,10 +79,10 @@ impl fmt::Debug for PlayField {
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impl PlayField {
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pub fn new() -> Self {
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let mut bag = RandomSystem::new();
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let active_piece = Tetromino::from(bag.get_tetrino());
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let active_piece = Tetromino::from(bag.get_tetromino());
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let mut next_pieces = VecDeque::with_capacity(3);
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for _ in 0..next_pieces.capacity() {
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next_pieces.push_back(bag.get_tetrino());
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next_pieces.push_back(bag.get_tetromino());
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}
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PlayField {
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@ -101,8 +100,8 @@ impl PlayField {
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if self.can_move_offset(x, y) {
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match self.active_piece {
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Some(mut piece) => {
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piece.position.x = (x + piece.position.x as isize) as usize;
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piece.position.y = (y + piece.position.y as isize) as usize;
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piece.position.x += x;
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piece.position.y += y;
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self.active_piece = Some(piece);
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true
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}
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@ -119,8 +118,8 @@ impl PlayField {
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.get_occupied_spaces(piece.position.offset(x, y))
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.iter()
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.fold(true, |acc, pos| {
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acc && pos.y < self.field.len()
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&& pos.x < PLAYFIELD_WIDTH
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acc && (pos.y as usize) < self.field.len()
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&& (pos.x as usize) < PLAYFIELD_WIDTH
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&& self.field[pos.y as usize][pos.x as usize].is_none()
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}),
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None => false,
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@ -133,7 +132,7 @@ impl PlayField {
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.pop_front()
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.expect("visible queue to be populated"),
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));
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self.next_pieces.push_back(self.bag.get_tetrino());
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self.next_pieces.push_back(self.bag.get_tetromino());
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self.can_swap_hold = true;
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}
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@ -154,7 +153,7 @@ impl PlayField {
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p.get_falling_occupied_spaces()
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.iter()
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.fold(true, |acc, pos| {
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acc && pos.y < self.field.len()
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acc && (pos.y as usize) < self.field.len()
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&& self.field[pos.y as usize][pos.x as usize].is_none()
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}),
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)
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@ -168,7 +167,7 @@ impl PlayField {
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let active_color = active_piece.get_color();
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let new_pieces = active_piece.get_cur_occupied_spaces();
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for Position { x, y } in &new_pieces {
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self.field[*y][*x] = Some(active_color);
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self.field[*y as usize][*x as usize] = Some(active_color);
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}
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self.active_piece = None;
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@ -180,10 +179,23 @@ impl PlayField {
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pub fn is_active_piece_in_valid_position(&self) -> bool {
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match self.active_piece {
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Some(active_piece) => active_piece.get_cur_occupied_spaces().iter().all(|Position {x, y}| self.field[*y][*x].is_none()),
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Some(active_piece) => {
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self.can_piece_be_at_position(&active_piece)
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},
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None => panic!("Tried checking if active piece is in a valid position but active piece doesn't exist")
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}
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}
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pub fn can_piece_be_at_position(&self, tetromino: &Tetromino) -> bool {
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tetromino
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.get_cur_occupied_spaces()
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.iter()
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.all(|Position { x, y }| {
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(*y as usize) < self.field.len()
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&& (*x as usize) < PLAYFIELD_WIDTH
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&& self.field[*y as usize][*x as usize].is_none()
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})
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}
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}
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impl Renderable for PlayField {
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@ -203,10 +215,10 @@ impl Renderable for PlayField {
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None => canvas.set_draw_color(COLOR_BACKGROUND),
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}
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canvas.fill_rect(Rect::new(
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CELL_SIZE as i32 * x as i32 + 2,
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CELL_SIZE as i32 * y as i32 + 2,
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28,
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28,
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CELL_SIZE as i32 * x as i32 + BORDER_RADIUS as i32,
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CELL_SIZE as i32 * y as i32 + BORDER_RADIUS as i32,
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CELL_SIZE - 2 * BORDER_RADIUS,
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CELL_SIZE - 2 * BORDER_RADIUS,
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))?;
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}
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}
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@ -17,7 +17,7 @@ impl RandomSystem {
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}
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}
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pub fn get_tetrino(&mut self) -> TetrominoType {
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pub fn get_tetromino(&mut self) -> TetrominoType {
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if self.cur_pos == 0 {
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self.refresh_bag();
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}
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239
src/srs.rs
239
src/srs.rs
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@ -1,123 +1,158 @@
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use crate::playfield::PlayField;
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use crate::tetromino::{Position, TetrominoType};
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#[derive(Copy, Clone)]
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pub struct Offset {
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x: i8,
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y: i8,
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}
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pub enum RotationDirection {
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Clockwise,
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AntiClockwise,
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}
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use crate::playfield::{Matrix, PlayField};
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use crate::tetromino::{Position, RotationState, Tetromino, TetrominoType};
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use std::collections::HashMap;
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pub trait RotationSystem {
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fn default() -> Self;
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fn get_rotation_offset(
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piece: &TetrominoType,
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center: &Position,
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direction: RotationDirection,
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playfield: &PlayField,
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) -> Option<Offset>;
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fn rotate_left(&self, playfield: &PlayField) -> Result<Position, ()>;
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fn rotate_right(&self, playfield: &PlayField) -> Result<Position, ()>;
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}
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pub struct SRS {}
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pub struct SRS {
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jlstz_offset_data: HashMap<RotationState, Vec<Position>>,
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i_offset_data: HashMap<RotationState, Vec<Position>>,
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o_offset_data: HashMap<RotationState, Vec<Position>>,
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}
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enum RotationDirection {
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Left,
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Right,
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}
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impl SRS {
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pub fn new() -> Self {
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Self {}
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fn rotate_common(
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&self,
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playfield: &PlayField,
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rotation: RotationDirection,
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) -> Result<Position, ()> {
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let active_piece = match playfield.active_piece {
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Some(piece) => piece,
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None => return Err(()),
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};
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let offset_data = match active_piece.piece_type {
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TetrominoType::I => &self.i_offset_data,
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TetrominoType::O => &self.o_offset_data,
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_ => &self.jlstz_offset_data,
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};
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let prev_offsets = offset_data.get(&active_piece.rotation_state).unwrap();
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let mut test_tetromino = active_piece.clone();
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match rotation {
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RotationDirection::Left => test_tetromino.rotate_left(),
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RotationDirection::Right => test_tetromino.rotate_right(),
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}
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let cur_offsets = offset_data.get(&test_tetromino.rotation_state).unwrap();
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let mut offsets = Vec::with_capacity(cur_offsets.len());
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for i in 0..cur_offsets.len() {
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offsets.push(prev_offsets[i] - cur_offsets[i]);
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}
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for offset in offsets {
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let x = offset.x;
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let y = offset.y;
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let test_position = active_piece.position.offset(x, y);
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test_tetromino.position = test_position;
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if playfield.can_piece_be_at_position(&test_tetromino) {
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return Ok(offset);
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}
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}
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Err(())
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}
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}
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impl RotationSystem for SRS {
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fn default() -> Self {
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SRS::new()
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}
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let mut jlstz_offset_data = HashMap::with_capacity(4);
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let mut i_offset_data = HashMap::with_capacity(4);
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let mut o_offset_data = HashMap::with_capacity(4);
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fn get_rotation_offset(
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piece: &TetrominoType,
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center: &Position,
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direction: RotationDirection,
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playfield: &PlayField,
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) -> Option<Offset> {
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None
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jlstz_offset_data.insert(RotationState::O, vec![Position { x: 0, y: 0 }].repeat(5));
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jlstz_offset_data.insert(
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RotationState::R,
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vec![
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Position { x: 0, y: 0 },
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Position { x: 1, y: 0 },
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Position { x: 1, y: 1 },
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Position { x: 0, y: -2 },
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Position { x: 1, y: -2 },
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],
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);
|
||||
jlstz_offset_data.insert(RotationState::U, vec![Position { x: 0, y: 0 }].repeat(5));
|
||||
jlstz_offset_data.insert(
|
||||
RotationState::L,
|
||||
vec![
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: -1, y: 0 },
|
||||
Position { x: -1, y: 1 },
|
||||
Position { x: 0, y: -2 },
|
||||
Position { x: -1, y: -2 },
|
||||
],
|
||||
);
|
||||
|
||||
i_offset_data.insert(
|
||||
RotationState::O,
|
||||
vec![
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: -1, y: 0 },
|
||||
Position { x: 2, y: 0 },
|
||||
Position { x: -1, y: 0 },
|
||||
Position { x: 2, y: 0 },
|
||||
],
|
||||
);
|
||||
i_offset_data.insert(
|
||||
RotationState::R,
|
||||
vec![
|
||||
Position { x: -1, y: 0 },
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: 0, y: 0 },
|
||||
Position { x: 0, y: -1 },
|
||||
Position { x: 0, y: 2 },
|
||||
],
|
||||
);
|
||||
i_offset_data.insert(
|
||||
RotationState::U,
|
||||
vec![
|
||||
Position { x: -1, y: -1 },
|
||||
Position { x: 1, y: -1 },
|
||||
Position { x: -2, y: -1 },
|
||||
Position { x: 1, y: 0 },
|
||||
Position { x: -2, y: 0 },
|
||||
],
|
||||
);
|
||||
i_offset_data.insert(
|
||||
RotationState::L,
|
||||
vec![
|
||||
Position { x: 0, y: -1 },
|
||||
Position { x: 0, y: -1 },
|
||||
Position { x: 0, y: -1 },
|
||||
Position { x: 0, y: 1 },
|
||||
Position { x: 0, y: -2 },
|
||||
],
|
||||
);
|
||||
|
||||
o_offset_data.insert(RotationState::O, vec![Position { x: 0, y: 0 }]);
|
||||
o_offset_data.insert(RotationState::R, vec![Position { x: 0, y: 1 }]);
|
||||
o_offset_data.insert(RotationState::U, vec![Position { x: -1, y: 1 }]);
|
||||
o_offset_data.insert(RotationState::L, vec![Position { x: -1, y: 0 }]);
|
||||
|
||||
SRS {
|
||||
jlstz_offset_data,
|
||||
i_offset_data,
|
||||
o_offset_data,
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq, Hash)]
|
||||
enum Rotation {
|
||||
O, // Spawn state
|
||||
R, // Right rotation: clockwise rotation from spawn state
|
||||
U, // Upside-down rotation: rotation after 2 left or right rotations from spawn state
|
||||
L, // Left rotation: counterclockwise rotation from spawn state
|
||||
fn rotate_left(&self, playfield: &PlayField) -> Result<Position, ()> {
|
||||
self.rotate_common(playfield, RotationDirection::Left)
|
||||
}
|
||||
|
||||
struct OffsetData {
|
||||
// O: &[Offset],
|
||||
// R: &[Offset],
|
||||
// U: &[Offset],
|
||||
// L: &[Offset],
|
||||
fn rotate_right(&self, playfield: &PlayField) -> Result<Position, ()> {
|
||||
self.rotate_common(playfield, RotationDirection::Right)
|
||||
}
|
||||
|
||||
impl OffsetData {
|
||||
pub fn apply_right_rotation() {}
|
||||
}
|
||||
|
||||
// static JLSTZOffsetData: OffsetData = OffsetData {
|
||||
// O: vec![Offset { x: 0, y: 0 }],
|
||||
// R: vec![
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: 1, y: 0 },
|
||||
// Offset { x: 1, y: -1 },
|
||||
// Offset { x: 0, y: 2 },
|
||||
// Offset { x: 1, y: 2 },
|
||||
// ],
|
||||
// U: vec![Offset { x: 0, y: 0 }],
|
||||
// L: vec![
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: -1, y: 0 },
|
||||
// Offset { x: -1, y: -1 },
|
||||
// Offset { x: 0, y: 2 },
|
||||
// Offset { x: -1, y: 2 },
|
||||
// ],
|
||||
// };
|
||||
|
||||
// static IOffsetData: OffsetData = OffsetData {
|
||||
// O: vec![
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: -1, y: 0 },
|
||||
// Offset { x: 2, y: 0 },
|
||||
// Offset { x: -1, y: 0 },
|
||||
// Offset { x: 2, y: 0 },
|
||||
// ],
|
||||
// R: vec![
|
||||
// Offset { x: -1, y: 0 },
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: 0, y: 0 },
|
||||
// Offset { x: 0, y: 1 },
|
||||
// Offset { x: 0, y: -2 },
|
||||
// ],
|
||||
// U: vec![
|
||||
// Offset { x: -1, y: 1 },
|
||||
// Offset { x: 1, y: 1 },
|
||||
// Offset { x: -2, y: 1 },
|
||||
// Offset { x: 1, y: 0 },
|
||||
// Offset { x: -2, y: 0 },
|
||||
// ],
|
||||
// L: vec![
|
||||
// Offset { x: 0, y: 1 },
|
||||
// Offset { x: 0, y: 1 },
|
||||
// Offset { x: 0, y: 1 },
|
||||
// Offset { x: 0, y: -1 },
|
||||
// Offset { x: 0, y: 2 },
|
||||
// ],
|
||||
// };
|
||||
|
||||
// static OOffsetData: OffsetData = OffsetData {
|
||||
// O: vec![Offset { x: 0, y: 0 }],
|
||||
// R: vec![Offset { x: 0, y: -1 }],
|
||||
// U: vec![Offset { x: -1, y: -1 }],
|
||||
// L: vec![Offset { x: -1, y: 0 }],
|
||||
// };
|
||||
|
|
212
src/tetromino.rs
212
src/tetromino.rs
|
@ -63,22 +63,22 @@ pub enum TetrominoType {
|
|||
L,
|
||||
}
|
||||
|
||||
impl Into<Color> for TetrominoType {
|
||||
fn into(self) -> Color {
|
||||
impl Into<MinoColor> for TetrominoType {
|
||||
fn into(self) -> MinoColor {
|
||||
match self {
|
||||
Self::I => COLOR_CYAN,
|
||||
Self::O => COLOR_YELLOW,
|
||||
Self::T => COLOR_PURPLE,
|
||||
Self::S => COLOR_GREEN,
|
||||
Self::Z => COLOR_RED,
|
||||
Self::J => COLOR_BLUE,
|
||||
Self::L => COLOR_ORANGE,
|
||||
Self::I => MinoColor::Cyan,
|
||||
Self::O => MinoColor::Yellow,
|
||||
Self::T => MinoColor::Purple,
|
||||
Self::S => MinoColor::Green,
|
||||
Self::Z => MinoColor::Red,
|
||||
Self::J => MinoColor::Blue,
|
||||
Self::L => MinoColor::Orange,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
|
||||
enum RotationState {
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum RotationState {
|
||||
O, // initial state
|
||||
R, // clockwise rotation
|
||||
L, // counter-clockwise rotation
|
||||
|
@ -93,22 +93,42 @@ impl Default for RotationState {
|
|||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||
pub struct Position {
|
||||
pub x: usize,
|
||||
pub y: usize,
|
||||
pub x: isize,
|
||||
pub y: isize,
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn new(x: usize, y: usize) -> Position {
|
||||
pub fn new(x: isize, y: isize) -> Position {
|
||||
Self {
|
||||
x: x as usize,
|
||||
y: y as usize,
|
||||
x: x as isize,
|
||||
y: y as isize,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn offset(&self, x: isize, y: isize) -> Position {
|
||||
Self {
|
||||
x: (x + self.x as isize) as usize,
|
||||
y: (y + self.y as isize) as usize,
|
||||
x: x + self.x,
|
||||
y: y + self.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Add for Position {
|
||||
type Output = Self;
|
||||
fn add(self, other: Self) -> Self {
|
||||
Self {
|
||||
x: self.x + other.x,
|
||||
y: self.y + other.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Sub for Position {
|
||||
type Output = Self;
|
||||
fn sub(self, other: Self) -> Self {
|
||||
Self {
|
||||
x: self.x - other.x,
|
||||
y: self.y - other.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -117,7 +137,7 @@ impl Position {
|
|||
pub struct Tetromino {
|
||||
pub position: Position,
|
||||
pub piece_type: TetrominoType,
|
||||
rotation_state: RotationState,
|
||||
pub rotation_state: RotationState,
|
||||
}
|
||||
|
||||
impl Tetromino {
|
||||
|
@ -143,9 +163,12 @@ impl Tetromino {
|
|||
|
||||
fn get_start_position(tetromino_type: TetrominoType) -> Position {
|
||||
if tetromino_type == TetrominoType::I {
|
||||
Position::new(PLAYFIELD_WIDTH / 2 - 1, PLAYFIELD_HEIGHT - 1)
|
||||
Position::new(
|
||||
PLAYFIELD_WIDTH as isize / 2 - 1,
|
||||
PLAYFIELD_HEIGHT as isize - 1,
|
||||
)
|
||||
} else {
|
||||
Position::new(PLAYFIELD_WIDTH / 2 - 1, PLAYFIELD_HEIGHT)
|
||||
Position::new(PLAYFIELD_WIDTH as isize / 2 - 1, PLAYFIELD_HEIGHT as isize)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -171,8 +194,16 @@ impl Tetromino {
|
|||
center.offset(0, 1),
|
||||
center.offset(0, 2),
|
||||
]),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-2, 0),
|
||||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(0, -2),
|
||||
center.offset(0, -1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
},
|
||||
TetrominoType::J => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -180,9 +211,21 @@ impl Tetromino {
|
|||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(1, -1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(-1, 1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
},
|
||||
TetrominoType::L => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -190,9 +233,21 @@ impl Tetromino {
|
|||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
center.offset(-1, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(-1, -1),
|
||||
center.offset(0, -1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
},
|
||||
TetrominoType::O => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -200,9 +255,21 @@ impl Tetromino {
|
|||
center.offset(1, -1),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(1, 0),
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-1, 0),
|
||||
center.offset(-1, 1),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(-1, -1),
|
||||
center.offset(0, -1),
|
||||
center.offset(-1, 0),
|
||||
]),
|
||||
},
|
||||
TetrominoType::S => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -210,9 +277,21 @@ impl Tetromino {
|
|||
center.offset(1, -1),
|
||||
center.offset(-1, 0),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(1, 0),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 0),
|
||||
center.offset(-1, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(-1, -1),
|
||||
center.offset(-1, 0),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
},
|
||||
TetrominoType::T => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -220,9 +299,21 @@ impl Tetromino {
|
|||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(0, 1),
|
||||
center.offset(-1, 0),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(-1, 0),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
},
|
||||
TetrominoType::Z => match self.rotation_state {
|
||||
RotationState::O => spaces.extend_from_slice(&[
|
||||
|
@ -230,14 +321,44 @@ impl Tetromino {
|
|||
center.offset(0, -1),
|
||||
center.offset(1, 0),
|
||||
]),
|
||||
RotationState::R => todo!(),
|
||||
RotationState::L => todo!(),
|
||||
RotationState::U => todo!(),
|
||||
RotationState::R => spaces.extend_from_slice(&[
|
||||
center.offset(1, -1),
|
||||
center.offset(1, 0),
|
||||
center.offset(0, 1),
|
||||
]),
|
||||
RotationState::U => spaces.extend_from_slice(&[
|
||||
center.offset(-1, 0),
|
||||
center.offset(0, 1),
|
||||
center.offset(1, 1),
|
||||
]),
|
||||
RotationState::L => spaces.extend_from_slice(&[
|
||||
center.offset(0, -1),
|
||||
center.offset(-1, 0),
|
||||
center.offset(-1, 1),
|
||||
]),
|
||||
},
|
||||
}
|
||||
|
||||
spaces
|
||||
}
|
||||
|
||||
pub fn rotate_left(&mut self) {
|
||||
self.rotation_state = match self.rotation_state {
|
||||
RotationState::O => RotationState::L,
|
||||
RotationState::L => RotationState::U,
|
||||
RotationState::U => RotationState::R,
|
||||
RotationState::R => RotationState::O,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn rotate_right(&mut self) {
|
||||
self.rotation_state = match self.rotation_state {
|
||||
RotationState::O => RotationState::R,
|
||||
RotationState::R => RotationState::U,
|
||||
RotationState::U => RotationState::L,
|
||||
RotationState::L => RotationState::O,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<TetrominoType> for Tetromino {
|
||||
|
@ -249,9 +370,14 @@ impl From<TetrominoType> for Tetromino {
|
|||
impl Renderable for Tetromino {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) -> Result<(), String> {
|
||||
for Position { x, y } in self.get_cur_occupied_spaces() {
|
||||
canvas.set_draw_color(self.piece_type);
|
||||
canvas.set_draw_color::<MinoColor>(self.piece_type.into());
|
||||
let height = y as isize - PLAYFIELD_HEIGHT as isize;
|
||||
canvas.fill_rect(Rect::new(32 * x as i32 + 2, 32 * height as i32 + 2, 28, 28))?;
|
||||
canvas.fill_rect(Rect::new(
|
||||
CELL_SIZE as i32 * x as i32 + BORDER_RADIUS as i32,
|
||||
CELL_SIZE as i32 * height as i32 + BORDER_RADIUS as i32,
|
||||
CELL_SIZE - 2 * BORDER_RADIUS,
|
||||
CELL_SIZE - 2 * BORDER_RADIUS,
|
||||
))?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue