2020-03-19 15:51:43 -07:00
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// A game is a self-contained struct that holds everything that an instance of
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// Tetris needs to run, except for something to tick the time forward.
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use crate::playfield::PlayField;
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use crate::srs::RotationSystem;
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use crate::srs::SRS;
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2020-03-20 21:05:39 -07:00
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use crate::tetromino::Position;
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use crate::Renderable;
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use crate::TICKS_PER_SECOND;
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use log::trace;
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use sdl2::{render::Canvas, video::Window};
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use std::fmt;
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2020-03-19 15:51:43 -07:00
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2020-03-20 21:05:39 -07:00
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// I think this was correct, can't find source
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const LINE_CLEAR_DELAY: u64 = TICKS_PER_SECOND as u64 * 41 / 60;
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// Logic is based on 60 ticks / second
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pub struct Game {
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2020-03-19 15:51:43 -07:00
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playfield: PlayField,
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rotation_system: SRS,
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level: u8,
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2020-03-21 23:47:17 -07:00
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score: u32,
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2020-03-20 21:37:02 -07:00
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tick: u64,
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2020-03-20 21:05:39 -07:00
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next_gravity_tick: u64,
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next_lock_tick: u64,
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next_spawn_tick: u64,
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is_game_over: bool,
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}
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impl fmt::Debug for Game {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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2020-03-21 23:47:17 -07:00
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writeln!(f, "level: {}, points: {}", self.level, self.score)?;
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2020-03-20 21:05:39 -07:00
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writeln!(f, "tick: {}", self.tick)?;
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write!(f, "{:?}", self.playfield)
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}
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2020-03-19 15:51:43 -07:00
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}
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2020-03-20 21:05:39 -07:00
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impl Default for Game {
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2020-03-19 16:47:50 -07:00
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fn default() -> Self {
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Game {
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playfield: PlayField::new(),
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rotation_system: SRS::default(),
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level: 1,
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2020-03-21 23:47:17 -07:00
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score: 0,
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2020-03-20 21:05:39 -07:00
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tick: 0,
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next_gravity_tick: 60,
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next_lock_tick: 0,
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next_spawn_tick: 0,
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is_game_over: false,
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2020-03-19 16:47:50 -07:00
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}
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}
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}
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2020-03-20 21:05:39 -07:00
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pub trait Tickable {
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fn tick(&mut self);
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}
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impl Tickable for Game {
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fn tick(&mut self) {
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if self.is_game_over() {
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return;
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}
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self.tick += 1;
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match self.tick {
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t if t == self.next_spawn_tick => self.spawn_tetromino(),
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t if t == self.next_lock_tick => {
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self.try_lock_tetromino();
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}
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t if t == self.next_gravity_tick => {
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self.playfield.tick_gravity();
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if !self.playfield.can_active_piece_move_down() {
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self.update_lock_tick();
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}
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self.update_gravity_tick();
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}
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_ => (),
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}
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}
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}
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impl Game {
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pub fn is_game_over(&self) -> bool {
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self.is_game_over || !self.playfield.is_active_piece_in_valid_position()
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}
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fn update_gravity_tick(&mut self) {
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2020-03-22 14:33:38 -07:00
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// self.next_gravity_tick = (-1 as i64) as u64;
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self.next_gravity_tick = self.tick + TICKS_PER_SECOND as u64;
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}
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fn update_lock_tick(&mut self) {
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self.next_lock_tick = self.tick + TICKS_PER_SECOND as u64 / 2;
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}
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fn spawn_tetromino(&mut self) {
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self.playfield.spawn_tetromino();
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self.playfield.tick_gravity();
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self.update_gravity_tick();
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}
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/// Returns if some lines were cleared
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fn clear_lines(&mut self) -> bool {
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// todo: award points based on how lines were cleared
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return false;
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}
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2020-03-21 23:47:17 -07:00
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fn try_lock_tetromino(&mut self) -> bool {
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// It's possible that the player moved the piece in the meantime.
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if !self.playfield.can_active_piece_move_down() {
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let positions = self.playfield.lock_active_piece();
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self.is_game_over =
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self.is_game_over || positions.iter().all(|Position { x: _, y }| *y < 20);
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if self.clear_lines() {
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self.next_spawn_tick = self.tick + LINE_CLEAR_DELAY;
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} else {
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self.spawn_tetromino();
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}
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true
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} else {
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false
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}
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}
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2020-03-20 21:05:39 -07:00
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}
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impl Renderable for Game {
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fn render(&self, canvas: &mut Canvas<Window>) -> Result<(), String> {
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self.playfield.render(canvas)
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}
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}
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2020-03-20 21:37:02 -07:00
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pub trait Controllable {
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fn move_left(&mut self);
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fn move_right(&mut self);
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fn move_down(&mut self);
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fn rotate_left(&mut self);
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fn rotate_right(&mut self);
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fn hard_drop(&mut self);
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fn hold(&mut self);
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}
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2020-03-20 21:05:39 -07:00
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impl Controllable for Game {
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fn move_left(&mut self) {
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self.playfield.move_offset(-1, 0);
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2020-03-22 14:33:38 -07:00
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if !self.playfield.can_active_piece_move_down() {
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self.update_lock_tick();
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}
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2020-03-20 21:37:02 -07:00
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}
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fn move_right(&mut self) {
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self.playfield.move_offset(1, 0);
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2020-03-22 14:33:38 -07:00
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if !self.playfield.can_active_piece_move_down() {
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self.update_lock_tick();
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}
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2020-03-20 21:37:02 -07:00
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}
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fn move_down(&mut self) {
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if self.playfield.move_offset(0, 1) {
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self.score += 1;
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self.update_gravity_tick();
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self.update_lock_tick();
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}
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}
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fn rotate_left(&mut self) {
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match self.rotation_system.rotate_left(&self.playfield) {
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Ok(Position { x, y }) => {
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let mut active_piece = self.playfield.active_piece.unwrap().clone();
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active_piece.position = active_piece.position.offset(x, y);
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active_piece.rotate_left();
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self.playfield.active_piece = Some(active_piece);
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self.update_lock_tick();
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}
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Err(_) => (),
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}
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}
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fn rotate_right(&mut self) {
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match self.rotation_system.rotate_right(&self.playfield) {
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Ok(Position { x, y }) => {
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let mut active_piece = self.playfield.active_piece.unwrap().clone();
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active_piece.position = active_piece.position.offset(x, y);
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active_piece.rotate_right();
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self.playfield.active_piece = Some(active_piece);
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self.update_lock_tick();
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}
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Err(_) => (),
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}
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2020-03-20 21:37:02 -07:00
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}
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fn hard_drop(&mut self) {
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while self.playfield.can_active_piece_move_down() {
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self.score += 2;
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self.playfield.move_offset(0, 1);
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}
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if !self.try_lock_tetromino() {
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println!("couldn't lock tetromino despite hard dropping!");
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}
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2020-03-20 21:37:02 -07:00
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}
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2020-03-19 15:51:43 -07:00
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fn hold(&mut self) {
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if self.can_swap_hold {
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match self.hold_piece {
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None => {
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self.hold_piece = Some(self.active_piece);
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self.get_new_piece();
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}
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Some(piece) => {
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self.hold_piece = Some(self.active_piece);
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self.active_piece = piece;
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self.reset_position();
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}
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}
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self.can_swap_hold = false;
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}
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2020-03-19 15:51:43 -07:00
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}
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}
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