tetris/src/game.rs

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// A game is a self-contained struct that holds everything that an instance of
// Tetris needs to run, except for something to tick the time forward.
use crate::playfield::PlayField;
use crate::srs::RotationSystem;
use crate::srs::SRS;
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use crate::tetromino::Position;
use crate::TICKS_PER_SECOND;
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use log::{error, info, trace};
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use std::fmt;
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// I think this was correct, can't find source
const LINE_CLEAR_DELAY: u64 = TICKS_PER_SECOND as u64 * 41 / 60;
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#[derive(Debug, Clone, Copy)]
pub enum LossReason {
TopOut,
LockOut,
BlockOut(Position),
}
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// Logic is based on 60 ticks / second
pub struct Game {
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playfield: PlayField,
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rotation_system: SRS,
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level: u8,
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score: u32,
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tick: u64,
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next_gravity_tick: u64,
next_lock_tick: u64,
next_spawn_tick: u64,
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is_game_over: Option<LossReason>,
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/// The last clear action performed, used for determining if a back-to-back
/// bonus is needed.
last_clear_action: ClearAction,
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pub line_clears: u32,
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}
impl fmt::Debug for Game {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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writeln!(f, "level: {}, points: {}", self.level, self.score)?;
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writeln!(f, "tick: {}", self.tick)?;
write!(f, "{:?}", self.playfield)
}
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}
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impl Default for Game {
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fn default() -> Self {
Game {
playfield: PlayField::new(),
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rotation_system: SRS::default(),
level: 1,
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score: 0,
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tick: 0,
next_gravity_tick: 60,
next_lock_tick: 0,
next_spawn_tick: 0,
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is_game_over: None,
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last_clear_action: ClearAction::Single, // Doesn't matter what it's initialized to
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line_clears: 0,
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}
}
}
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pub trait Tickable {
fn tick(&mut self);
}
impl Tickable for Game {
fn tick(&mut self) {
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if self.is_game_over().is_some() {
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return;
}
self.tick += 1;
match self.tick {
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t if t == self.next_spawn_tick => {
trace!("Spawn tick was met, spawning new Tetromino!");
self.spawn_tetromino();
}
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t if t == self.next_lock_tick => {
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trace!("Lock tick was met, trying to locking tetromino");
if self.try_lock_tetromino() {
trace!("Successfully locked Tetromino");
} else {
trace!("Failed to lock Tetromino.");
}
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}
t if t == self.next_gravity_tick => {
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if self.playfield.active_piece.is_some() {
self.playfield.tick_gravity();
trace!("Ticking gravity");
if !self.playfield.can_active_piece_move_down() {
self.update_lock_tick();
}
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}
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self.update_gravity_tick();
}
_ => (),
}
}
}
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enum ClearAction {
Single,
Double,
Triple,
Tetris,
MiniTSpin,
TSpin,
TSpinSingle,
TSpinDouble,
TSpinTriple,
}
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impl Game {
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pub fn score(&self) -> u32 {
self.score
}
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pub fn is_game_over(&self) -> Option<LossReason> {
self.is_game_over.or_else(|| {
self.playfield
.is_active_piece_in_valid_position()
.map(|p| LossReason::BlockOut(p))
})
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}
fn update_gravity_tick(&mut self) {
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self.next_gravity_tick = self.tick + TICKS_PER_SECOND as u64;
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}
fn update_lock_tick(&mut self) {
self.next_lock_tick = self.tick + TICKS_PER_SECOND as u64 / 2;
}
fn spawn_tetromino(&mut self) {
self.playfield.spawn_tetromino();
self.update_gravity_tick();
}
/// Returns if some lines were cleared
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fn clear_lines(&mut self) -> usize {
let rows = self
.playfield
.active_piece
.map(|t| t.get_cur_occupied_spaces())
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.map(|i| {
let mut a = i.iter().map(|p| p.y).collect::<Vec<_>>();
a.sort();
a
})
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.unwrap_or_default();
let mut rows_cleared = 0;
for row in rows {
if self.playfield.try_clear_row(row as usize).is_ok() {
rows_cleared += 1;
}
}
rows_cleared
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}
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fn try_lock_tetromino(&mut self) -> bool {
// It's possible that the player moved the piece in the meantime.
if !self.playfield.can_active_piece_move_down() {
let positions = self.playfield.lock_active_piece();
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self.is_game_over = self.is_game_over.or_else(|| {
if positions.iter().map(|p| p.y).all(|y| y < 20) {
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trace!("Loss due to topout! {:?}", positions);
Some(LossReason::TopOut)
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} else {
None
}
});
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let cleared_lines = self.clear_lines();
if cleared_lines > 0 {
trace!("Lines were cleared.");
self.line_clears += cleared_lines as u32;
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self.score += (cleared_lines * 100 * self.level as usize) as u32;
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self.level = (self.line_clears / 10) as u8;
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self.playfield.active_piece = None;
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self.next_spawn_tick = self.tick + LINE_CLEAR_DELAY;
} else {
self.spawn_tetromino();
}
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true
} else {
false
}
}
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pub fn playfield(&self) -> &PlayField {
&self.playfield
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}
}
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pub trait Controllable {
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fn move_left(&mut self);
fn move_right(&mut self);
fn move_down(&mut self);
fn rotate_left(&mut self);
fn rotate_right(&mut self);
fn hard_drop(&mut self);
fn hold(&mut self);
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fn get_legal_actions(&self) -> Vec<Action>;
}
#[derive(Hash, Eq, PartialEq, Debug, Copy, Clone)]
pub enum Action {
Nothing, // Default value
MoveLeft,
MoveRight,
SoftDrop,
HardDrop,
Hold,
RotateLeft,
RotateRight,
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}
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impl Controllable for Game {
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fn move_left(&mut self) {
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if self.playfield.active_piece.is_none() {
return;
}
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self.playfield.move_offset(-1, 0);
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if !self.playfield.can_active_piece_move_down() {
self.update_lock_tick();
}
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}
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fn move_right(&mut self) {
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if self.playfield.active_piece.is_none() {
return;
}
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self.playfield.move_offset(1, 0);
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if !self.playfield.can_active_piece_move_down() {
self.update_lock_tick();
}
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}
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fn move_down(&mut self) {
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if self.playfield.active_piece.is_none() {
return;
}
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if self.playfield.move_offset(0, 1) {
self.score += 1;
self.update_gravity_tick();
self.update_lock_tick();
}
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}
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fn rotate_left(&mut self) {
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if self.playfield.active_piece.is_none() {
return;
}
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match self.rotation_system.rotate_left(&self.playfield) {
Ok(Position { x, y }) => {
let mut active_piece = self.playfield.active_piece.unwrap().clone();
active_piece.position = active_piece.position.offset(x, y);
active_piece.rotate_left();
self.playfield.active_piece = Some(active_piece);
self.update_lock_tick();
}
Err(_) => (),
}
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}
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fn rotate_right(&mut self) {
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if self.playfield.active_piece.is_none() {
return;
}
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match self.rotation_system.rotate_right(&self.playfield) {
Ok(Position { x, y }) => {
let mut active_piece = self.playfield.active_piece.unwrap().clone();
active_piece.position = active_piece.position.offset(x, y);
active_piece.rotate_right();
self.playfield.active_piece = Some(active_piece);
self.update_lock_tick();
}
Err(_) => (),
}
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}
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fn hard_drop(&mut self) {
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if self.playfield.active_piece.is_none() {
return;
}
let mut lines_fallen = 0;
trace!("Score before hard drop: {}", self.score);
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while self.playfield.can_active_piece_move_down() {
self.score += 2;
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lines_fallen += 1;
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self.playfield.move_offset(0, 1);
}
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trace!(
"Score after hard dropping {} lines: {}",
lines_fallen,
self.score
);
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trace!(
"Found active piece {:?}, trying to lock it",
self.playfield.active_piece
);
if self.try_lock_tetromino() {
trace!("Successfully locked piece, disabling lock tick.");
self.next_lock_tick = std::u64::MAX;
} else {
error!("couldn't lock tetromino despite hard dropping!");
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}
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}
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fn hold(&mut self) {
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if self.playfield.active_piece.is_none() {
return;
}
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let _ = self.playfield.try_swap_hold();
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}
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fn get_legal_actions(&self) -> Vec<Action> {
let mut legal_actions = vec![
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Action::Nothing,
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Action::MoveLeft,
Action::MoveRight,
Action::SoftDrop,
Action::HardDrop,
Action::RotateLeft,
Action::RotateRight,
];
if self.playfield.can_swap() {
legal_actions.push(Action::Hold);
}
legal_actions
}
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}